// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimStreamable.h" #ifdef ENGINE_AnimStreamable_generated_h #error "AnimStreamable.generated.h already included, missing '#pragma once' in AnimStreamable.h" #endif #define ENGINE_AnimStreamable_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimStreamable ********************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimStreamable, ENGINE_API) struct Z_Construct_UClass_UAnimStreamable_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimStreamable_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_INCLASS \ private: \ static void StaticRegisterNativesUAnimStreamable(); \ friend struct ::Z_Construct_UClass_UAnimStreamable_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimStreamable_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimStreamable, UAnimSequenceBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimStreamable_NoRegister) \ DECLARE_SERIALIZER(UAnimStreamable) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_ARCHIVESERIALIZER \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimStreamable(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimStreamable) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimStreamable); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimStreamable); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimStreamable(UAnimStreamable&&) = delete; \ UAnimStreamable(const UAnimStreamable&) = delete; \ ENGINE_API virtual ~UAnimStreamable(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_89_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h_92_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimStreamable; // ********** End Class UAnimStreamable ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimStreamable_h PRAGMA_ENABLE_DEPRECATION_WARNINGS