// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSingleNodeInstanceProxy.h" #ifdef ENGINE_AnimSingleNodeInstanceProxy_generated_h #error "AnimSingleNodeInstanceProxy.generated.h already included, missing '#pragma once' in AnimSingleNodeInstanceProxy.h" #endif #define ENGINE_AnimSingleNodeInstanceProxy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_SingleNode ********************************************** struct Z_Construct_UScriptStruct_FAnimNode_SingleNode_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSingleNodeInstanceProxy_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_SingleNode_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_SingleNode; // ********** End ScriptStruct FAnimNode_SingleNode ************************************************ // ********** Begin ScriptStruct FAnimSingleNodeInstanceProxy ************************************** struct Z_Construct_UScriptStruct_FAnimSingleNodeInstanceProxy_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSingleNodeInstanceProxy_h_49_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSingleNodeInstanceProxy_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimInstanceProxy Super; struct FAnimSingleNodeInstanceProxy; // ********** End ScriptStruct FAnimSingleNodeInstanceProxy **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSingleNodeInstanceProxy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS