// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSequence.h" #ifdef ENGINE_AnimSequence_generated_h #error "AnimSequence.generated.h already included, missing '#pragma once' in AnimSequence.h" #endif #define ENGINE_AnimSequence_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class USkeletalMesh; // ********** Begin ScriptStruct FAnimSequenceTrackContainer *************************************** struct Z_Construct_UScriptStruct_FAnimSequenceTrackContainer_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSequenceTrackContainer_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimSequenceTrackContainer; // ********** End ScriptStruct FAnimSequenceTrackContainer ***************************************** // ********** Begin ScriptStruct FTranslationTrack ************************************************* struct Z_Construct_UScriptStruct_FTranslationTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_92_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FTranslationTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FTranslationTrack; // ********** End ScriptStruct FTranslationTrack *************************************************** // ********** Begin ScriptStruct FRotationTrack **************************************************** struct Z_Construct_UScriptStruct_FRotationTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_107_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRotationTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRotationTrack; // ********** End ScriptStruct FRotationTrack ****************************************************** // ********** Begin ScriptStruct FScaleTrack ******************************************************* struct Z_Construct_UScriptStruct_FScaleTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_122_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FScaleTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FScaleTrack; // ********** End ScriptStruct FScaleTrack ********************************************************* // ********** Begin ScriptStruct FCurveTrack ******************************************************* struct Z_Construct_UScriptStruct_FCurveTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_140_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCurveTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCurveTrack; // ********** End ScriptStruct FCurveTrack ********************************************************* // ********** Begin ScriptStruct FCompressedTrack ************************************************** struct Z_Construct_UScriptStruct_FCompressedTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_160_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCompressedTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FCompressedTrack; // ********** End ScriptStruct FCompressedTrack **************************************************** // ********** Begin Class UAnimSequence ************************************************************ #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execUpdateRetargetSourceAssetData); \ DECLARE_FUNCTION(execGetRetargetSourceAsset); \ DECLARE_FUNCTION(execClearRetargetSourceAsset); \ DECLARE_FUNCTION(execSetRetargetSourceAsset); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimSequence, ENGINE_API) struct Z_Construct_UClass_UAnimSequence_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimSequence_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_INCLASS \ private: \ static void StaticRegisterNativesUAnimSequence(); \ friend struct ::Z_Construct_UClass_UAnimSequence_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSequence_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimSequence, UAnimSequenceBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSequence_NoRegister) \ DECLARE_SERIALIZER(UAnimSequence) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_ARCHIVESERIALIZER \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimSequence(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSequence) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSequence); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSequence); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimSequence(UAnimSequence&&) = delete; \ UAnimSequence(const UAnimSequence&) = delete; \ ENGINE_API virtual ~UAnimSequence(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_201_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h_204_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimSequence; // ********** End Class UAnimSequence ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSequence_h // ********** Begin Enum EStripAnimDataOnDedicatedServerSettings *********************************** #define FOREACH_ENUM_ESTRIPANIMDATAONDEDICATEDSERVERSETTINGS(op) \ op(EStripAnimDataOnDedicatedServerSettings::UseProjectSetting) \ op(EStripAnimDataOnDedicatedServerSettings::StripAnimDataOnDedicatedServer) \ op(EStripAnimDataOnDedicatedServerSettings::DoNotStripAnimDataOnDedicatedServer) enum class EStripAnimDataOnDedicatedServerSettings : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EStripAnimDataOnDedicatedServerSettings ************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS