// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimCompress.h" #ifdef ENGINE_AnimCompress_generated_h #error "AnimCompress.generated.h already included, missing '#pragma once' in AnimCompress.h" #endif #define ENGINE_AnimCompress_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimCompress ************************************************************ struct Z_Construct_UClass_UAnimCompress_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_INCLASS \ private: \ static void StaticRegisterNativesUAnimCompress(); \ friend struct ::Z_Construct_UClass_UAnimCompress_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimCompress, UAnimBoneCompressionCodec, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_NoRegister) \ DECLARE_SERIALIZER(UAnimCompress) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimCompress(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompress); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimCompress(UAnimCompress&&) = delete; \ UAnimCompress(const UAnimCompress&) = delete; \ ENGINE_API virtual ~UAnimCompress(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_314_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h_317_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimCompress; // ********** End Class UAnimCompress ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_h PRAGMA_ENABLE_DEPRECATION_WARNINGS