// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimBoneCompressionSettings.h" #ifdef ENGINE_AnimBoneCompressionSettings_generated_h #error "AnimBoneCompressionSettings.generated.h already included, missing '#pragma once' in AnimBoneCompressionSettings.h" #endif #define ENGINE_AnimBoneCompressionSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBoneCompressionSettings ********************************************* struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_INCLASS \ private: \ static void StaticRegisterNativesUAnimBoneCompressionSettings(); \ friend struct ::Z_Construct_UClass_UAnimBoneCompressionSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBoneCompressionSettings, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister) \ DECLARE_SERIALIZER(UAnimBoneCompressionSettings) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimBoneCompressionSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBoneCompressionSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBoneCompressionSettings(UAnimBoneCompressionSettings&&) = delete; \ UAnimBoneCompressionSettings(const UAnimBoneCompressionSettings&) = delete; \ ENGINE_API virtual ~UAnimBoneCompressionSettings(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_21_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h_24_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBoneCompressionSettings; // ********** End Class UAnimBoneCompressionSettings *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS