// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimBoneCompressionCodec.h" #ifdef ENGINE_AnimBoneCompressionCodec_generated_h #error "AnimBoneCompressionCodec.generated.h already included, missing '#pragma once' in AnimBoneCompressionCodec.h" #endif #define ENGINE_AnimBoneCompressionCodec_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBoneCompressionCodec ************************************************ struct Z_Construct_UClass_UAnimBoneCompressionCodec_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_INCLASS \ private: \ static void StaticRegisterNativesUAnimBoneCompressionCodec(); \ friend struct ::Z_Construct_UClass_UAnimBoneCompressionCodec_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBoneCompressionCodec, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister) \ DECLARE_SERIALIZER(UAnimBoneCompressionCodec) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimBoneCompressionCodec(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBoneCompressionCodec) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBoneCompressionCodec); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBoneCompressionCodec); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBoneCompressionCodec(UAnimBoneCompressionCodec&&) = delete; \ UAnimBoneCompressionCodec(const UAnimBoneCompressionCodec&) = delete; \ ENGINE_API virtual ~UAnimBoneCompressionCodec(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_25_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h_28_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBoneCompressionCodec; // ********** End Class UAnimBoneCompressionCodec ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionCodec_h PRAGMA_ENABLE_DEPRECATION_WARNINGS