// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sound/AmbientSound.h" #ifdef ENGINE_AmbientSound_generated_h #error "AmbientSound.generated.h already included, missing '#pragma once' in AmbientSound.h" #endif #define ENGINE_AmbientSound_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class AAmbientSound ************************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_RPC_WRAPPERS \ DECLARE_FUNCTION(execStop); \ DECLARE_FUNCTION(execPlay); \ DECLARE_FUNCTION(execAdjustVolume); \ DECLARE_FUNCTION(execFadeOut); \ DECLARE_FUNCTION(execFadeIn); struct Z_Construct_UClass_AAmbientSound_Statics; ENGINE_API UClass* Z_Construct_UClass_AAmbientSound_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_INCLASS \ private: \ static void StaticRegisterNativesAAmbientSound(); \ friend struct ::Z_Construct_UClass_AAmbientSound_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_AAmbientSound_NoRegister(); \ public: \ DECLARE_CLASS2(AAmbientSound, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AAmbientSound_NoRegister) \ DECLARE_SERIALIZER(AAmbientSound) #define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API AAmbientSound(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AAmbientSound) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AAmbientSound); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AAmbientSound); \ /** Deleted move- and copy-constructors, should never be used */ \ AAmbientSound(AAmbientSound&&) = delete; \ AAmbientSound(const AAmbientSound&) = delete; \ ENGINE_API virtual ~AAmbientSound(); #define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_11_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class AAmbientSound; // ********** End Class AAmbientSound ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h PRAGMA_ENABLE_DEPRECATION_WARNINGS