// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AimOffsetBlendSpace1D.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAimOffsetBlendSpace1D() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D(); ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlendSpace1D(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAimOffsetBlendSpace1D *************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAimOffsetBlendSpace1D; UClass* UAimOffsetBlendSpace1D::GetPrivateStaticClass() { using TClass = UAimOffsetBlendSpace1D; if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AimOffsetBlendSpace1D"), Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.InnerSingleton, StaticRegisterNativesUAimOffsetBlendSpace1D, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.InnerSingleton; } UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D_NoRegister() { return UAimOffsetBlendSpace1D::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.\n */" }, { "HideCategories", "Object Object Object" }, { "IncludePath", "Animation/AimOffsetBlendSpace1D.h" }, { "ModuleRelativePath", "Classes/Animation/AimOffsetBlendSpace1D.h" }, { "ToolTip", "An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon." }, }; #endif // WITH_METADATA // ********** Begin Class UAimOffsetBlendSpace1D constinit property declarations ******************* // ********** End Class UAimOffsetBlendSpace1D constinit property declarations ********************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics UObject* (*const Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlendSpace1D, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::ClassParams = { &UAimOffsetBlendSpace1D::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::Class_MetaDataParams), Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::Class_MetaDataParams) }; void UAimOffsetBlendSpace1D::StaticRegisterNativesUAimOffsetBlendSpace1D() { } UClass* Z_Construct_UClass_UAimOffsetBlendSpace1D() { if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.OuterSingleton, Z_Construct_UClass_UAimOffsetBlendSpace1D_Statics::ClassParams); } return Z_Registration_Info_UClass_UAimOffsetBlendSpace1D.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAimOffsetBlendSpace1D); UAimOffsetBlendSpace1D::~UAimOffsetBlendSpace1D() {} // ********** End Class UAimOffsetBlendSpace1D ***************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAimOffsetBlendSpace1D, UAimOffsetBlendSpace1D::StaticClass, TEXT("UAimOffsetBlendSpace1D"), &Z_Registration_Info_UClass_UAimOffsetBlendSpace1D, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAimOffsetBlendSpace1D), 1363668904U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_3864659694{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace1D_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS