// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EaseCurveTangents.h" #ifdef EASECURVETOOL_EaseCurveTangents_generated_h #error "EaseCurveTangents.generated.h already included, missing '#pragma once' in EaseCurveTangents.h" #endif #define EASECURVETOOL_EaseCurveTangents_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEaseCurveTangents ************************************************ struct Z_Construct_UScriptStruct_FEaseCurveTangents_Statics; #define FID_Engine_Plugins_Animation_EaseCurveTool_Source_EaseCurveTool_Private_EaseCurveTangents_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEaseCurveTangents_Statics; \ EASECURVETOOL_API static class UScriptStruct* StaticStruct(); struct FEaseCurveTangents; // ********** End ScriptStruct FEaseCurveTangents ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_EaseCurveTool_Source_EaseCurveTool_Private_EaseCurveTangents_h PRAGMA_ENABLE_DEPRECATION_WARNINGS