// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EaseCurvePreset.h" #ifdef EASECURVETOOL_EaseCurvePreset_generated_h #error "EaseCurvePreset.generated.h already included, missing '#pragma once' in EaseCurvePreset.h" #endif #define EASECURVETOOL_EaseCurvePreset_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FEaseCurvePreset ************************************************** struct Z_Construct_UScriptStruct_FEaseCurvePreset_Statics; #define FID_Engine_Plugins_Animation_EaseCurveTool_Source_EaseCurveTool_Private_EaseCurvePreset_h_33_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FEaseCurvePreset_Statics; \ EASECURVETOOL_API static class UScriptStruct* StaticStruct(); struct FEaseCurvePreset; // ********** End ScriptStruct FEaseCurvePreset **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_EaseCurveTool_Source_EaseCurveTool_Private_EaseCurvePreset_h PRAGMA_ENABLE_DEPRECATION_WARNINGS