// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EaseCurveKeySelection.h" #ifdef EASECURVETOOL_EaseCurveKeySelection_generated_h #error "EaseCurveKeySelection.generated.h already included, missing '#pragma once' in EaseCurveKeySelection.h" #endif #define EASECURVETOOL_EaseCurveKeySelection_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_EaseCurveTool_Source_EaseCurveTool_Private_EaseCurveKeySelection_h // ********** Begin Enum EEaseCurveToolError ******************************************************* #define FOREACH_ENUM_EEASECURVETOOLERROR(op) \ op(EEaseCurveToolError::None) \ op(EEaseCurveToolError::LastKey) \ op(EEaseCurveToolError::SameValues) \ op(EEaseCurveToolError::NoWeightedBrokenCubicTangents) enum class EEaseCurveToolError : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> EASECURVETOOL_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EEaseCurveToolError ********************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS