// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Settings/ProjectPackagingSettings.h" #ifdef DEVELOPERTOOLSETTINGS_ProjectPackagingSettings_generated_h #error "ProjectPackagingSettings.generated.h already included, missing '#pragma once' in ProjectPackagingSettings.h" #endif #define DEVELOPERTOOLSETTINGS_ProjectPackagingSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FPakOrderFileSpec ************************************************* struct Z_Construct_UScriptStruct_FPakOrderFileSpec_Statics; #define FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_121_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FPakOrderFileSpec_Statics; \ DEVELOPERTOOLSETTINGS_API static class UScriptStruct* StaticStruct(); struct FPakOrderFileSpec; // ********** End ScriptStruct FPakOrderFileSpec *************************************************** // ********** Begin ScriptStruct FProjectBuildSettings ********************************************* struct Z_Construct_UScriptStruct_FProjectBuildSettings_Statics; #define FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_144_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FProjectBuildSettings_Statics; \ DEVELOPERTOOLSETTINGS_API static class UScriptStruct* StaticStruct(); struct FProjectBuildSettings; // ********** End ScriptStruct FProjectBuildSettings *********************************************** // ********** Begin Class UProjectPackagingSettings ************************************************ struct Z_Construct_UClass_UProjectPackagingSettings_Statics; DEVELOPERTOOLSETTINGS_API UClass* Z_Construct_UClass_UProjectPackagingSettings_NoRegister(); #define FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_182_INCLASS \ private: \ static void StaticRegisterNativesUProjectPackagingSettings(); \ friend struct ::Z_Construct_UClass_UProjectPackagingSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend DEVELOPERTOOLSETTINGS_API UClass* ::Z_Construct_UClass_UProjectPackagingSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UProjectPackagingSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DeveloperToolSettings"), Z_Construct_UClass_UProjectPackagingSettings_NoRegister) \ DECLARE_SERIALIZER(UProjectPackagingSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_182_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ DEVELOPERTOOLSETTINGS_API UProjectPackagingSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UProjectPackagingSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(DEVELOPERTOOLSETTINGS_API, UProjectPackagingSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UProjectPackagingSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UProjectPackagingSettings(UProjectPackagingSettings&&) = delete; \ UProjectPackagingSettings(const UProjectPackagingSettings&) = delete; \ DEVELOPERTOOLSETTINGS_API virtual ~UProjectPackagingSettings(); #define FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_178_PROLOG #define FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_182_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_182_INCLASS \ FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h_182_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UProjectPackagingSettings; // ********** End Class UProjectPackagingSettings ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_DeveloperToolSettings_Classes_Settings_ProjectPackagingSettings_h // ********** Begin Enum EProjectPackagingBuildConfigurations ************************************** #define FOREACH_ENUM_EPROJECTPACKAGINGBUILDCONFIGURATIONS(op) \ op(EProjectPackagingBuildConfigurations::PPBC_Debug) \ op(EProjectPackagingBuildConfigurations::PPBC_DebugGame) \ op(EProjectPackagingBuildConfigurations::PPBC_Development) \ op(EProjectPackagingBuildConfigurations::PPBC_Test) \ op(EProjectPackagingBuildConfigurations::PPBC_Shipping) enum class EProjectPackagingBuildConfigurations : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProjectPackagingBuildConfigurations **************************************** // ********** Begin Enum EProjectPackagingInternationalizationPresets ****************************** #define FOREACH_ENUM_EPROJECTPACKAGINGINTERNATIONALIZATIONPRESETS(op) \ op(EProjectPackagingInternationalizationPresets::English) \ op(EProjectPackagingInternationalizationPresets::EFIGS) \ op(EProjectPackagingInternationalizationPresets::EFIGSCJK) \ op(EProjectPackagingInternationalizationPresets::CJK) \ op(EProjectPackagingInternationalizationPresets::All) enum class EProjectPackagingInternationalizationPresets : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProjectPackagingInternationalizationPresets ******************************** // ********** Begin Enum EProjectPackagingBuild **************************************************** #define FOREACH_ENUM_EPROJECTPACKAGINGBUILD(op) \ op(EProjectPackagingBuild::Always) \ op(EProjectPackagingBuild::Never) \ op(EProjectPackagingBuild::IfProjectHasCode) \ op(EProjectPackagingBuild::IfEditorWasBuiltLocally) enum class EProjectPackagingBuild; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProjectPackagingBuild ****************************************************** // ********** Begin Enum EProjectPackagingBlueprintNativizationMethod ****************************** #define FOREACH_ENUM_EPROJECTPACKAGINGBLUEPRINTNATIVIZATIONMETHOD(op) \ op(EProjectPackagingBlueprintNativizationMethod::Disabled) \ op(EProjectPackagingBlueprintNativizationMethod::Inclusive) \ op(EProjectPackagingBlueprintNativizationMethod::Exclusive) enum class EProjectPackagingBlueprintNativizationMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EProjectPackagingBlueprintNativizationMethod ******************************** // ********** Begin Enum EAssetRegistryWritebackMethod ********************************************* #define FOREACH_ENUM_EASSETREGISTRYWRITEBACKMETHOD(op) \ op(EAssetRegistryWritebackMethod::Disabled) \ op(EAssetRegistryWritebackMethod::OriginalFile) \ op(EAssetRegistryWritebackMethod::AdjacentFile) enum class EAssetRegistryWritebackMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DEVELOPERTOOLSETTINGS_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAssetRegistryWritebackMethod *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS