// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS void EmptyLinkFunctionForGeneratedCodeDataflowSimulation_init() {} static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_DataflowSimulation; FORCENOINLINE UPackage* Z_Construct_UPackage__Script_DataflowSimulation() { if (!Z_Registration_Info_UPackage__Script_DataflowSimulation.OuterSingleton) { static const UECodeGen_Private::FPackageParams PackageParams = { "/Script/DataflowSimulation", nullptr, 0, PKG_CompiledIn | 0x00000000, 0xB9163FAB, 0x749A3F18, METADATA_PARAMS(0, nullptr) }; UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_DataflowSimulation.OuterSingleton, PackageParams); } return Z_Registration_Info_UPackage__Script_DataflowSimulation.OuterSingleton; } static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DataflowSimulation(Z_Construct_UPackage__Script_DataflowSimulation, TEXT("/Script/DataflowSimulation"), Z_Registration_Info_UPackage__Script_DataflowSimulation, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB9163FAB, 0x749A3F18)); PRAGMA_ENABLE_DEPRECATION_WARNINGS