// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowPrimitiveNode.h" #ifdef DATAFLOWNODES_DataflowPrimitiveNode_generated_h #error "DataflowPrimitiveNode.generated.h already included, missing '#pragma once' in DataflowPrimitiveNode.h" #endif #define DATAFLOWNODES_DataflowPrimitiveNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataflowPrimitiveNode ******************************************** struct Z_Construct_UScriptStruct_FDataflowPrimitiveNode_Statics; #define FID_Engine_Plugins_Experimental_Dataflow_Source_DataflowNodes_Public_Dataflow_DataflowPrimitiveNode_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowPrimitiveNode_Statics; \ DATAFLOWNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FDataflowPrimitiveNode; // ********** End ScriptStruct FDataflowPrimitiveNode ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_Dataflow_Source_DataflowNodes_Public_Dataflow_DataflowPrimitiveNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS