// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowFunctionProperty.h" #ifdef DATAFLOWNODES_DataflowFunctionProperty_generated_h #error "DataflowFunctionProperty.generated.h already included, missing '#pragma once' in DataflowFunctionProperty.h" #endif #define DATAFLOWNODES_DataflowFunctionProperty_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataflowFunctionProperty ***************************************** struct Z_Construct_UScriptStruct_FDataflowFunctionProperty_Statics; #define FID_Engine_Plugins_Experimental_Dataflow_Source_DataflowNodes_Public_Dataflow_DataflowFunctionProperty_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowFunctionProperty_Statics; \ DATAFLOWNODES_API static class UScriptStruct* StaticStruct(); struct FDataflowFunctionProperty; // ********** End ScriptStruct FDataflowFunctionProperty ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_Dataflow_Source_DataflowNodes_Public_Dataflow_DataflowFunctionProperty_h PRAGMA_ENABLE_DEPRECATION_WARNINGS