// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowVariableNodes.h" #ifdef DATAFLOWENGINE_DataflowVariableNodes_generated_h #error "DataflowVariableNodes.generated.h already included, missing '#pragma once' in DataflowVariableNodes.h" #endif #define DATAFLOWENGINE_DataflowVariableNodes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGetDataflowVariableNode ****************************************** struct Z_Construct_UScriptStruct_FGetDataflowVariableNode_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowVariableNodes_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGetDataflowVariableNode_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FGetDataflowVariableNode; // ********** End ScriptStruct FGetDataflowVariableNode ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowVariableNodes_h PRAGMA_ENABLE_DEPRECATION_WARNINGS