// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowDebugDraw.h" #ifdef DATAFLOWENGINE_DataflowDebugDraw_generated_h #error "DataflowDebugDraw.generated.h already included, missing '#pragma once' in DataflowDebugDraw.h" #endif #define DATAFLOWENGINE_DataflowDebugDraw_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataflowNodeDebugDrawSettings ************************************ struct Z_Construct_UScriptStruct_FDataflowNodeDebugDrawSettings_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDebugDraw_h_91_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowNodeDebugDrawSettings_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); struct FDataflowNodeDebugDrawSettings; // ********** End ScriptStruct FDataflowNodeDebugDrawSettings ************************************** // ********** Begin ScriptStruct FDataflowNodeSphereCoveringDebugDrawSettings ********************** struct Z_Construct_UScriptStruct_FDataflowNodeSphereCoveringDebugDrawSettings_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDebugDraw_h_122_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowNodeSphereCoveringDebugDrawSettings_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); struct FDataflowNodeSphereCoveringDebugDrawSettings; // ********** End ScriptStruct FDataflowNodeSphereCoveringDebugDrawSettings ************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDebugDraw_h // ********** Begin Enum EDataflowDebugDrawRenderType ********************************************** #define FOREACH_ENUM_EDATAFLOWDEBUGDRAWRENDERTYPE(op) \ op(EDataflowDebugDrawRenderType::Wireframe) \ op(EDataflowDebugDrawRenderType::Shaded) enum class EDataflowDebugDrawRenderType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DATAFLOWENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDataflowDebugDrawRenderType ************************************************ // ********** Begin Enum EDataflowSphereCoveringColorMethod **************************************** #define FOREACH_ENUM_EDATAFLOWSPHERECOVERINGCOLORMETHOD(op) \ op(EDataflowSphereCoveringColorMethod::Single) \ op(EDataflowSphereCoveringColorMethod::ColorByRadius) \ op(EDataflowSphereCoveringColorMethod::Random) enum class EDataflowSphereCoveringColorMethod : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DATAFLOWENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDataflowSphereCoveringColorMethod ****************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS