// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ControlRigSchema.h" #ifdef CONTROLRIGDEVELOPER_ControlRigSchema_generated_h #error "ControlRigSchema.generated.h already included, missing '#pragma once' in ControlRigSchema.h" #endif #define CONTROLRIGDEVELOPER_ControlRigSchema_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UControlRigSchema ******************************************************** struct Z_Construct_UClass_UControlRigSchema_Statics; CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigSchema_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_INCLASS \ private: \ static void StaticRegisterNativesUControlRigSchema(); \ friend struct ::Z_Construct_UClass_UControlRigSchema_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigSchema_NoRegister(); \ public: \ DECLARE_CLASS2(UControlRigSchema, URigVMSchema, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigSchema_NoRegister) \ DECLARE_SERIALIZER(UControlRigSchema) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIGDEVELOPER_API UControlRigSchema(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigSchema) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigSchema); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigSchema); \ /** Deleted move- and copy-constructors, should never be used */ \ UControlRigSchema(UControlRigSchema&&) = delete; \ UControlRigSchema(const UControlRigSchema&) = delete; \ CONTROLRIGDEVELOPER_API virtual ~UControlRigSchema(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_10_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UControlRigSchema; // ********** End Class UControlRigSchema ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigSchema_h PRAGMA_ENABLE_DEPRECATION_WARNINGS