// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ControlRigBlueprintLegacy.h" #ifdef CONTROLRIGDEVELOPER_ControlRigBlueprintLegacy_generated_h #error "ControlRigBlueprintLegacy.generated.h already included, missing '#pragma once' in ControlRigBlueprintLegacy.h" #endif #define CONTROLRIGDEVELOPER_ControlRigBlueprintLegacy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClass; class UControlRig; class UControlRigBlueprint; class UModularRigController; class UObject; class URigHierarchy; class URigHierarchyController; class URigVMNode; class USkeletalMesh; class UTexture2D; struct FModuleReferenceData; struct FRigElementKey; // ********** Begin Class UControlRigBlueprint ***************************************************** #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_RPC_WRAPPERS \ DECLARE_FUNCTION(execRecompileModularRig); \ DECLARE_FUNCTION(execGetModularRigController); \ DECLARE_FUNCTION(execGetHierarchyController); \ DECLARE_FUNCTION(execGetCurrentlyOpenRigBlueprints); \ DECLARE_FUNCTION(execUpdateExposedModuleConnectors); \ DECLARE_FUNCTION(execFindReferencesToModule); \ DECLARE_FUNCTION(execGetRigModuleIcon); \ DECLARE_FUNCTION(execConvertHierarchyElementsToSpawnerNodes); \ DECLARE_FUNCTION(execTurnIntoStandaloneRig_Blueprint); \ DECLARE_FUNCTION(execCanTurnIntoStandaloneRig_Blueprint); \ DECLARE_FUNCTION(execTurnIntoControlRigModule_Blueprint); \ DECLARE_FUNCTION(execIsControlRigModule); \ DECLARE_FUNCTION(execGetPreviewMesh); \ DECLARE_FUNCTION(execSetPreviewMesh); \ DECLARE_FUNCTION(execGetDebuggedControlRig); \ DECLARE_FUNCTION(execCreateControlRig); \ DECLARE_FUNCTION(execGetControlRigClass); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UControlRigBlueprint, CONTROLRIGDEVELOPER_API) struct Z_Construct_UClass_UControlRigBlueprint_Statics; CONTROLRIGDEVELOPER_API UClass* Z_Construct_UClass_UControlRigBlueprint_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_INCLASS \ private: \ static void StaticRegisterNativesUControlRigBlueprint(); \ friend struct ::Z_Construct_UClass_UControlRigBlueprint_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIGDEVELOPER_API UClass* ::Z_Construct_UClass_UControlRigBlueprint_NoRegister(); \ public: \ DECLARE_CLASS2(UControlRigBlueprint, URigVMBlueprint, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ControlRigDeveloper"), Z_Construct_UClass_UControlRigBlueprint_NoRegister) \ DECLARE_SERIALIZER(UControlRigBlueprint) \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIGDEVELOPER_API UControlRigBlueprint(const FObjectInitializer& ObjectInitializer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigBlueprint) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIGDEVELOPER_API, UControlRigBlueprint); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigBlueprint); \ /** Deleted move- and copy-constructors, should never be used */ \ UControlRigBlueprint(UControlRigBlueprint&&) = delete; \ UControlRigBlueprint(const UControlRigBlueprint&) = delete; \ CONTROLRIGDEVELOPER_API virtual ~UControlRigBlueprint(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_33_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_RPC_WRAPPERS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h_36_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UControlRigBlueprint; // ********** End Class UControlRigBlueprint ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRigDeveloper_Public_ControlRigBlueprintLegacy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS