// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "StructReference.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeStructReference() {} // ********** Begin Cross Module References ******************************************************** CONTROLRIG_API UScriptStruct* Z_Construct_UScriptStruct_FStructReference(); UPackage* Z_Construct_UPackage__Script_ControlRig(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FStructReference ************************************************** struct Z_Construct_UScriptStruct_FStructReference_Statics { static inline consteval int32 GetStructSize() { return sizeof(FStructReference); } static inline consteval int16 GetStructAlignment() { return alignof(FStructReference); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/** \n * Base class used to reference a struct in the graph. Don't use this directly, only derived classes.\n * Use the IMPLEMENT_STRUCT_REFERENCE macro to create new struct reference types easily.\n */" }, { "ModuleRelativePath", "Public/StructReference.h" }, { "ToolTip", "Base class used to reference a struct in the graph. Don't use this directly, only derived classes.\nUse the IMPLEMENT_STRUCT_REFERENCE macro to create new struct reference types easily." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FStructReference constinit property declarations ****************** // ********** End ScriptStruct FStructReference constinit property declarations ******************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FStructReference_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FStructReference; class UScriptStruct* FStructReference::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FStructReference.OuterSingleton) { Z_Registration_Info_UScriptStruct_FStructReference.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FStructReference, (UObject*)Z_Construct_UPackage__Script_ControlRig(), TEXT("StructReference")); } return Z_Registration_Info_UScriptStruct_FStructReference.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FStructReference_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_ControlRig, nullptr, &NewStructOps, "StructReference", nullptr, 0, sizeof(FStructReference), alignof(FStructReference), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FStructReference_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FStructReference_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FStructReference() { if (!Z_Registration_Info_UScriptStruct_FStructReference.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FStructReference.InnerSingleton, Z_Construct_UScriptStruct_FStructReference_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FStructReference.InnerSingleton); } // ********** End ScriptStruct FStructReference **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_StructReference_h__Script_ControlRig_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FStructReference::StaticStruct, Z_Construct_UScriptStruct_FStructReference_Statics::NewStructOps, TEXT("StructReference"),&Z_Registration_Info_UScriptStruct_FStructReference, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FStructReference), 3015713679U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_StructReference_h__Script_ControlRig_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_StructReference_h__Script_ControlRig_672396025{ TEXT("/Script/ControlRig"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_StructReference_h__Script_ControlRig_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_StructReference_h__Script_ControlRig_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS