// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/RigUnit.h" #ifdef CONTROLRIG_RigUnit_generated_h #error "RigUnit.generated.h already included, missing '#pragma once' in RigUnit.h" #endif #define CONTROLRIG_RigUnit_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit ********************************************************** struct Z_Construct_UScriptStruct_FRigUnit_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_RigUnit_h_61_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigVMStruct Super; struct FRigUnit; // ********** End ScriptStruct FRigUnit ************************************************************ // ********** Begin ScriptStruct FRigUnitMutable *************************************************** struct Z_Construct_UScriptStruct_FRigUnitMutable_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_RigUnit_h_112_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnitMutable_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigUnit Super; struct FRigUnitMutable; // ********** End ScriptStruct FRigUnitMutable ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_RigUnit_h PRAGMA_ENABLE_DEPRECATION_WARNINGS