// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigModuleDefines.h" #ifdef CONTROLRIG_RigModuleDefines_generated_h #error "RigModuleDefines.generated.h already included, missing '#pragma once' in RigModuleDefines.h" #endif #define CONTROLRIG_RigModuleDefines_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FModularRigSettings *********************************************** struct Z_Construct_UScriptStruct_FModularRigSettings_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModularRigSettings_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModularRigSettings; // ********** End ScriptStruct FModularRigSettings ************************************************* // ********** Begin ScriptStruct FRigModuleIdentifier ********************************************** struct Z_Construct_UScriptStruct_FRigModuleIdentifier_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleIdentifier_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleIdentifier; // ********** End ScriptStruct FRigModuleIdentifier ************************************************ // ********** Begin ScriptStruct FRigModuleConnector *********************************************** struct Z_Construct_UScriptStruct_FRigModuleConnector_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleConnector_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleConnector; // ********** End ScriptStruct FRigModuleConnector ************************************************* // ********** Begin ScriptStruct FRigModuleSettings ************************************************ struct Z_Construct_UScriptStruct_FRigModuleSettings_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h_68_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleSettings_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleSettings; // ********** End ScriptStruct FRigModuleSettings ************************************************** // ********** Begin ScriptStruct FRigModuleDescription ********************************************* struct Z_Construct_UScriptStruct_FRigModuleDescription_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h_116_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigModuleDescription_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigModuleDescription; // ********** End ScriptStruct FRigModuleDescription *********************************************** // ********** Begin ScriptStruct FModuleReferenceData ********************************************** struct Z_Construct_UScriptStruct_FModuleReferenceData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h_137_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FModuleReferenceData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FModuleReferenceData; // ********** End ScriptStruct FModuleReferenceData ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigModuleDefines_h // ********** Begin Enum EControlRigType *********************************************************** #define FOREACH_ENUM_ECONTROLRIGTYPE(op) \ op(EControlRigType::IndependentRig) \ op(EControlRigType::RigModule) \ op(EControlRigType::ModularRig) enum class EControlRigType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControlRigType ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS