// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigHierarchyContainer.h" #ifdef CONTROLRIG_RigHierarchyContainer_generated_h #error "RigHierarchyContainer.generated.h already included, missing '#pragma once' in RigHierarchyContainer.h" #endif #define CONTROLRIG_RigHierarchyContainer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigHierarchyContainer ******************************************** struct Z_Construct_UScriptStruct_FRigHierarchyContainer_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyContainer_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigHierarchyContainer_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigHierarchyContainer; // ********** End ScriptStruct FRigHierarchyContainer ********************************************** // ********** Begin ScriptStruct FRigHierarchyRef ************************************************** struct Z_Construct_UScriptStruct_FRigHierarchyRef_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyContainer_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigHierarchyRef_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigHierarchyRef; // ********** End ScriptStruct FRigHierarchyRef **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigHierarchyContainer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS