// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigCurveContainer.h" #ifdef CONTROLRIG_RigCurveContainer_generated_h #error "RigCurveContainer.generated.h already included, missing '#pragma once' in RigCurveContainer.h" #endif #define CONTROLRIG_RigCurveContainer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigCurve ********************************************************* struct Z_Construct_UScriptStruct_FRigCurve_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigCurveContainer_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigCurve_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigElement Super; struct FRigCurve; // ********** End ScriptStruct FRigCurve *********************************************************** // ********** Begin ScriptStruct FRigCurveContainer ************************************************ struct Z_Construct_UScriptStruct_FRigCurveContainer_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigCurveContainer_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigCurveContainer_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigCurveContainer; // ********** End ScriptStruct FRigCurveContainer ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigCurveContainer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS