// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/RigBoneHierarchy.h" #ifdef CONTROLRIG_RigBoneHierarchy_generated_h #error "RigBoneHierarchy.generated.h already included, missing '#pragma once' in RigBoneHierarchy.h" #endif #define CONTROLRIG_RigBoneHierarchy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigBone ********************************************************** struct Z_Construct_UScriptStruct_FRigBone_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigBoneHierarchy_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigBone_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FRigElement Super; struct FRigBone; // ********** End ScriptStruct FRigBone ************************************************************ // ********** Begin ScriptStruct FRigBoneHierarchy ************************************************* struct Z_Construct_UScriptStruct_FRigBoneHierarchy_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigBoneHierarchy_h_72_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigBoneHierarchy_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRigBoneHierarchy; // ********** End ScriptStruct FRigBoneHierarchy *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_RigBoneHierarchy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS