// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/FKControlRig.h" #ifdef CONTROLRIG_FKControlRig_generated_h #error "FKControlRig.generated.h already included, missing '#pragma once' in FKControlRig.h" #endif #define CONTROLRIG_FKControlRig_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UFKControlRig ************************************************************ struct Z_Construct_UClass_UFKControlRig_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_UFKControlRig_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h_43_INCLASS \ private: \ static void StaticRegisterNativesUFKControlRig(); \ friend struct ::Z_Construct_UClass_UFKControlRig_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UFKControlRig_NoRegister(); \ public: \ DECLARE_CLASS2(UFKControlRig, UControlRig, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UFKControlRig_NoRegister) \ DECLARE_SERIALIZER(UFKControlRig) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h_43_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIG_API UFKControlRig(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFKControlRig) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UFKControlRig); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFKControlRig); \ /** Deleted move- and copy-constructors, should never be used */ \ UFKControlRig(UFKControlRig&&) = delete; \ UFKControlRig(const UFKControlRig&) = delete; \ CONTROLRIG_API virtual ~UFKControlRig(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h_40_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h_43_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h_43_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h_43_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UFKControlRig; // ********** End Class UFKControlRig ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_FKControlRig_h // ********** Begin Enum EControlRigFKRigExecuteMode *********************************************** #define FOREACH_ENUM_ECONTROLRIGFKRIGEXECUTEMODE(op) \ op(EControlRigFKRigExecuteMode::Replace) \ op(EControlRigFKRigExecuteMode::Additive) \ op(EControlRigFKRigExecuteMode::Direct) \ op(EControlRigFKRigExecuteMode::Max) enum class EControlRigFKRigExecuteMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControlRigFKRigExecuteMode ************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS