// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sequencer/ControlRigSequenceObjectReference.h" #ifdef CONTROLRIG_ControlRigSequenceObjectReference_generated_h #error "ControlRigSequenceObjectReference.generated.h already included, missing '#pragma once' in ControlRigSequenceObjectReference.h" #endif #define CONTROLRIG_ControlRigSequenceObjectReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FControlRigSequenceObjectReference ******************************** struct Z_Construct_UScriptStruct_FControlRigSequenceObjectReference_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigSequenceObjectReference_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FControlRigSequenceObjectReference_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FControlRigSequenceObjectReference; // ********** End ScriptStruct FControlRigSequenceObjectReference ********************************** // ********** Begin ScriptStruct FControlRigSequenceObjectReferences ******************************* struct Z_Construct_UScriptStruct_FControlRigSequenceObjectReferences_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigSequenceObjectReference_h_56_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FControlRigSequenceObjectReferences_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FControlRigSequenceObjectReferences; // ********** End ScriptStruct FControlRigSequenceObjectReferences ********************************* // ********** Begin ScriptStruct FControlRigSequenceObjectReferenceMap ***************************** struct Z_Construct_UScriptStruct_FControlRigSequenceObjectReferenceMap_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigSequenceObjectReference_h_65_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FControlRigSequenceObjectReferenceMap_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FControlRigSequenceObjectReferenceMap; // ********** End ScriptStruct FControlRigSequenceObjectReferenceMap ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Sequencer_ControlRigSequenceObjectReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS