// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ControlRigReplay.h" #ifdef CONTROLRIG_ControlRigReplay_generated_h #error "ControlRigReplay.generated.h already included, missing '#pragma once' in ControlRigReplay.h" #endif #define CONTROLRIG_ControlRigReplay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UClass; class UControlRig; class UControlRigReplay; class UObject; enum class EControlRigReplayPlaybackMode : uint8; // ********** Begin ScriptStruct FControlRigReplayVariable ***************************************** struct Z_Construct_UScriptStruct_FControlRigReplayVariable_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FControlRigReplayVariable_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FControlRigReplayVariable; // ********** End ScriptStruct FControlRigReplayVariable ******************************************* // ********** Begin ScriptStruct FControlRigReplayTracks ******************************************* struct Z_Construct_UScriptStruct_FControlRigReplayTracks_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_53_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FControlRigReplayTracks_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FSampleTrackHost Super; struct FControlRigReplayTracks; // ********** End ScriptStruct FControlRigReplayTracks ********************************************* // ********** Begin Class UControlRigReplay ******************************************************** #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetPlaybackMode); \ DECLARE_FUNCTION(execGetPlaybackMode); \ DECLARE_FUNCTION(execIsRecording); \ DECLARE_FUNCTION(execIsPaused); \ DECLARE_FUNCTION(execIsReplaying); \ DECLARE_FUNCTION(execPauseReplay); \ DECLARE_FUNCTION(execStopReplay); \ DECLARE_FUNCTION(execStartReplay); \ DECLARE_FUNCTION(execStopRecording); \ DECLARE_FUNCTION(execStartRecording); \ DECLARE_FUNCTION(execGetTimeRange); \ DECLARE_FUNCTION(execCreateNewAsset); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UControlRigReplay, CONTROLRIG_API) struct Z_Construct_UClass_UControlRigReplay_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_UControlRigReplay_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUControlRigReplay(); \ friend struct ::Z_Construct_UClass_UControlRigReplay_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UControlRigReplay_NoRegister(); \ public: \ DECLARE_CLASS2(UControlRigReplay, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UControlRigReplay_NoRegister) \ DECLARE_SERIALIZER(UControlRigReplay) \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_ARCHIVESERIALIZER #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UControlRigReplay(UControlRigReplay&&) = delete; \ UControlRigReplay(const UControlRigReplay&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UControlRigReplay); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigReplay); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UControlRigReplay) \ CONTROLRIG_API virtual ~UControlRigReplay(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_178_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h_181_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UControlRigReplay; // ********** End Class UControlRigReplay ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_ControlRigReplay_h // ********** Begin Enum EControlRigReplayPlaybackMode ********************************************* #define FOREACH_ENUM_ECONTROLRIGREPLAYPLAYBACKMODE(op) \ op(EControlRigReplayPlaybackMode::Live) \ op(EControlRigReplayPlaybackMode::ReplayInputs) \ op(EControlRigReplayPlaybackMode::GroundTruth) \ op(EControlRigReplayPlaybackMode::Max) enum class EControlRigReplayPlaybackMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EControlRigReplayPlaybackMode *********************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS