// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Validation/ControlRigNumericalValidationPass.h" #ifdef CONTROLRIG_ControlRigNumericalValidationPass_generated_h #error "ControlRigNumericalValidationPass.generated.h already included, missing '#pragma once' in ControlRigNumericalValidationPass.h" #endif #define CONTROLRIG_ControlRigNumericalValidationPass_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UControlRigNumericalValidationPass *************************************** struct Z_Construct_UClass_UControlRigNumericalValidationPass_Statics; CONTROLRIG_API UClass* Z_Construct_UClass_UControlRigNumericalValidationPass_NoRegister(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_INCLASS \ private: \ static void StaticRegisterNativesUControlRigNumericalValidationPass(); \ friend struct ::Z_Construct_UClass_UControlRigNumericalValidationPass_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CONTROLRIG_API UClass* ::Z_Construct_UClass_UControlRigNumericalValidationPass_NoRegister(); \ public: \ DECLARE_CLASS2(UControlRigNumericalValidationPass, UControlRigValidationPass, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/ControlRig"), Z_Construct_UClass_UControlRigNumericalValidationPass_NoRegister) \ DECLARE_SERIALIZER(UControlRigNumericalValidationPass) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ CONTROLRIG_API UControlRigNumericalValidationPass(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UControlRigNumericalValidationPass) \ DECLARE_VTABLE_PTR_HELPER_CTOR(CONTROLRIG_API, UControlRigNumericalValidationPass); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UControlRigNumericalValidationPass); \ /** Deleted move- and copy-constructors, should never be used */ \ UControlRigNumericalValidationPass(UControlRigNumericalValidationPass&&) = delete; \ UControlRigNumericalValidationPass(const UControlRigNumericalValidationPass&) = delete; \ CONTROLRIG_API virtual ~UControlRigNumericalValidationPass(); #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_12_PROLOG #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_INCLASS \ FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h_15_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UControlRigNumericalValidationPass; // ********** End Class UControlRigNumericalValidationPass ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Validation_ControlRigNumericalValidationPass_h PRAGMA_ENABLE_DEPRECATION_WARNINGS