// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Sequencer/ControlRigLayerInstanceProxy.h" #ifdef CONTROLRIG_ControlRigLayerInstanceProxy_generated_h #error "ControlRigLayerInstanceProxy.generated.h already included, missing '#pragma once' in ControlRigLayerInstanceProxy.h" #endif #define CONTROLRIG_ControlRigLayerInstanceProxy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_ControlRigInputPose ************************************* struct Z_Construct_UScriptStruct_FAnimNode_ControlRigInputPose_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Sequencer_ControlRigLayerInstanceProxy_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_ControlRigInputPose_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_ControlRigInputPose; // ********** End ScriptStruct FAnimNode_ControlRigInputPose *************************************** // ********** Begin ScriptStruct FControlRigLayerInstanceProxy ************************************* struct Z_Construct_UScriptStruct_FControlRigLayerInstanceProxy_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Sequencer_ControlRigLayerInstanceProxy_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FControlRigLayerInstanceProxy_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FAnimInstanceProxy Super; struct FControlRigLayerInstanceProxy; // ********** End ScriptStruct FControlRigLayerInstanceProxy *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Private_Sequencer_ControlRigLayerInstanceProxy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS