// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Math/Simulation/CRSimPointConstraint.h" #ifdef CONTROLRIG_CRSimPointConstraint_generated_h #error "CRSimPointConstraint.generated.h already included, missing '#pragma once' in CRSimPointConstraint.h" #endif #define CONTROLRIG_CRSimPointConstraint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FCRSimPointConstraint ********************************************* struct Z_Construct_UScriptStruct_FCRSimPointConstraint_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Math_Simulation_CRSimPointConstraint_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FCRSimPointConstraint_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FCRSimPointConstraint; // ********** End ScriptStruct FCRSimPointConstraint *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Math_Simulation_CRSimPointConstraint_h // ********** Begin Enum ECRSimConstraintType ****************************************************** #define FOREACH_ENUM_ECRSIMCONSTRAINTTYPE(op) \ op(ECRSimConstraintType::Distance) \ op(ECRSimConstraintType::DistanceFromA) \ op(ECRSimConstraintType::DistanceFromB) \ op(ECRSimConstraintType::Plane) enum class ECRSimConstraintType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CONTROLRIG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ECRSimConstraintType ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS