// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Rigs/AnimationHierarchy.h" #ifdef CONTROLRIG_AnimationHierarchy_generated_h #error "AnimationHierarchy.generated.h already included, missing '#pragma once' in AnimationHierarchy.h" #endif #define CONTROLRIG_AnimationHierarchy_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FConstraintNodeData *********************************************** struct Z_Construct_UScriptStruct_FConstraintNodeData_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AnimationHierarchy_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintNodeData_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FConstraintNodeData; // ********** End ScriptStruct FConstraintNodeData ************************************************* // ********** Begin ScriptStruct FAnimationHierarchy *********************************************** struct Z_Construct_UScriptStruct_FAnimationHierarchy_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AnimationHierarchy_h_40_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationHierarchy_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ typedef FNodeHierarchyWithUserData Super; struct FAnimationHierarchy; // ********** End ScriptStruct FAnimationHierarchy ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Rigs_AnimationHierarchy_h PRAGMA_ENABLE_DEPRECATION_WARNINGS