// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ContentBrowserDataLegacyBridge.h" #ifdef CONTENTBROWSERDATA_ContentBrowserDataLegacyBridge_generated_h #error "ContentBrowserDataLegacyBridge.generated.h already included, missing '#pragma once' in ContentBrowserDataLegacyBridge.h" #endif #define CONTENTBROWSERDATA_ContentBrowserDataLegacyBridge_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FContentBrowserDataLegacyFilter *********************************** struct Z_Construct_UScriptStruct_FContentBrowserDataLegacyFilter_Statics; #define FID_Engine_Source_Editor_ContentBrowserData_Public_ContentBrowserDataLegacyBridge_h_30_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FContentBrowserDataLegacyFilter_Statics; \ CONTENTBROWSERDATA_API static class UScriptStruct* StaticStruct(); struct FContentBrowserDataLegacyFilter; // ********** End ScriptStruct FContentBrowserDataLegacyFilter ************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_ContentBrowserData_Public_ContentBrowserDataLegacyBridge_h PRAGMA_ENABLE_DEPRECATION_WARNINGS