// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ConstraintChannel.h" #ifdef CONSTRAINTS_ConstraintChannel_generated_h #error "ConstraintChannel.generated.h already included, missing '#pragma once' in ConstraintChannel.h" #endif #define CONSTRAINTS_ConstraintChannel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FMovieSceneConstraintChannel ************************************** struct Z_Construct_UScriptStruct_FMovieSceneConstraintChannel_Statics; #define FID_Engine_Source_Runtime_Experimental_Animation_Constraints_Public_ConstraintChannel_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FMovieSceneConstraintChannel_Statics; \ CONSTRAINTS_API static class UScriptStruct* StaticStruct(); \ typedef FMovieSceneBoolChannel Super; struct FMovieSceneConstraintChannel; // ********** End ScriptStruct FMovieSceneConstraintChannel **************************************** // ********** Begin ScriptStruct FConstraintAndActiveChannel *************************************** struct Z_Construct_UScriptStruct_FConstraintAndActiveChannel_Statics; #define FID_Engine_Source_Runtime_Experimental_Animation_Constraints_Public_ConstraintChannel_h_104_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FConstraintAndActiveChannel_Statics; \ CONSTRAINTS_API static class UScriptStruct* StaticStruct(); struct FConstraintAndActiveChannel; // ********** End ScriptStruct FConstraintAndActiveChannel ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Animation_Constraints_Public_ConstraintChannel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS