// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CommonUIVisibilitySubsystem.h" #ifdef COMMONUI_CommonUIVisibilitySubsystem_generated_h #error "CommonUIVisibilitySubsystem.generated.h already included, missing '#pragma once' in CommonUIVisibilitySubsystem.h" #endif #define COMMONUI_CommonUIVisibilitySubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UCommonUIVisibilitySubsystem; // ********** Begin Delegate FHardwareVisibilityTagsChangedDynamicEvent **************************** #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_19_DELEGATE \ COMMONUI_API void FHardwareVisibilityTagsChangedDynamicEvent_DelegateWrapper(const FMulticastScriptDelegate& HardwareVisibilityTagsChangedDynamicEvent, UCommonUIVisibilitySubsystem* TagSubsystem); // ********** End Delegate FHardwareVisibilityTagsChangedDynamicEvent ****************************** // ********** Begin Class UCommonUIVisibilitySubsystem ********************************************* struct Z_Construct_UClass_UCommonUIVisibilitySubsystem_Statics; COMMONUI_API UClass* Z_Construct_UClass_UCommonUIVisibilitySubsystem_NoRegister(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_24_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCommonUIVisibilitySubsystem(); \ friend struct ::Z_Construct_UClass_UCommonUIVisibilitySubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonUIVisibilitySubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UCommonUIVisibilitySubsystem, ULocalPlayerSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonUIVisibilitySubsystem_NoRegister) \ DECLARE_SERIALIZER(UCommonUIVisibilitySubsystem) #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_24_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCommonUIVisibilitySubsystem(UCommonUIVisibilitySubsystem&&) = delete; \ UCommonUIVisibilitySubsystem(const UCommonUIVisibilitySubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONUI_API, UCommonUIVisibilitySubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonUIVisibilitySubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCommonUIVisibilitySubsystem) \ COMMONUI_API virtual ~UCommonUIVisibilitySubsystem(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_21_PROLOG #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_24_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_24_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h_24_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCommonUIVisibilitySubsystem; // ********** End Class UCommonUIVisibilitySubsystem *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUIVisibilitySubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS