// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CommonUISubsystemBase.h" #ifdef COMMONUI_CommonUISubsystemBase_generated_h #error "CommonUISubsystemBase.generated.h already included, missing '#pragma once' in CommonUISubsystemBase.h" #endif #define COMMONUI_CommonUISubsystemBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UInputAction; class ULocalPlayer; enum class ECommonInputType : uint8; struct FDataTableRowHandle; struct FSlateBrush; // ********** Begin Class UCommonUISubsystemBase *************************************************** #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetEnhancedInputActionButtonIcon); \ DECLARE_FUNCTION(execGetInputActionButtonIcon); struct Z_Construct_UClass_UCommonUISubsystemBase_Statics; COMMONUI_API UClass* Z_Construct_UClass_UCommonUISubsystemBase_NoRegister(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCommonUISubsystemBase(); \ friend struct ::Z_Construct_UClass_UCommonUISubsystemBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonUISubsystemBase_NoRegister(); \ public: \ DECLARE_CLASS2(UCommonUISubsystemBase, UGameInstanceSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonUISubsystemBase_NoRegister) \ DECLARE_SERIALIZER(UCommonUISubsystemBase) #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ COMMONUI_API UCommonUISubsystemBase(); \ /** Deleted move- and copy-constructors, should never be used */ \ UCommonUISubsystemBase(UCommonUISubsystemBase&&) = delete; \ UCommonUISubsystemBase(const UCommonUISubsystemBase&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONUI_API, UCommonUISubsystemBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonUISubsystemBase); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCommonUISubsystemBase) \ COMMONUI_API virtual ~UCommonUISubsystemBase(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_20_PROLOG #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h_23_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCommonUISubsystemBase; // ********** End Class UCommonUISubsystemBase ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonUISubsystemBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS