// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CommonLazyImage.h" #ifdef COMMONUI_CommonLazyImage_generated_h #error "CommonLazyImage.generated.h already included, missing '#pragma once' in CommonLazyImage.h" #endif #define COMMONUI_CommonLazyImage_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMaterialInterface; class UObject; class UTexture2D; // ********** Begin Class UCommonLazyImage ********************************************************* #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetMaterialTextureParamName); \ DECLARE_FUNCTION(execIsLoading); \ DECLARE_FUNCTION(execSetBrushFromLazyDisplayAsset); \ DECLARE_FUNCTION(execSetBrushFromLazyMaterial); \ DECLARE_FUNCTION(execSetBrushFromLazyTexture); struct Z_Construct_UClass_UCommonLazyImage_Statics; COMMONUI_API UClass* Z_Construct_UClass_UCommonLazyImage_NoRegister(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_INCLASS \ private: \ static void StaticRegisterNativesUCommonLazyImage(); \ friend struct ::Z_Construct_UClass_UCommonLazyImage_Statics; \ static UClass* GetPrivateStaticClass(); \ friend COMMONUI_API UClass* ::Z_Construct_UClass_UCommonLazyImage_NoRegister(); \ public: \ DECLARE_CLASS2(UCommonLazyImage, UImage, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonUI"), Z_Construct_UClass_UCommonLazyImage_NoRegister) \ DECLARE_SERIALIZER(UCommonLazyImage) #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ COMMONUI_API UCommonLazyImage(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCommonLazyImage) \ DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONUI_API, UCommonLazyImage); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonLazyImage); \ /** Deleted move- and copy-constructors, should never be used */ \ UCommonLazyImage(UCommonLazyImage&&) = delete; \ UCommonLazyImage(const UCommonLazyImage&) = delete; \ COMMONUI_API virtual ~UCommonLazyImage(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_24_PROLOG #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_RPC_WRAPPERS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_INCLASS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCommonLazyImage; // ********** End Class UCommonLazyImage *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_CommonLazyImage_h PRAGMA_ENABLE_DEPRECATION_WARNINGS