// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Input/CommonBoundActionBar.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCommonBoundActionBar() {} // ********** Begin Cross Module References ******************************************************** COMMONUI_API UClass* Z_Construct_UClass_UCommonBoundActionBar(); COMMONUI_API UClass* Z_Construct_UClass_UCommonBoundActionBar_NoRegister(); COMMONUI_API UClass* Z_Construct_UClass_UCommonButtonBase_NoRegister(); COMMONUI_API UFunction* Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature(); COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister(); UMG_API UClass* Z_Construct_UClass_UDynamicEntryBoxBase(); UPackage* Z_Construct_UPackage__Script_CommonUI(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FActionBarUpdated ***************************************************** struct Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FActionBarUpdated constinit property declarations ********************* // ********** End Delegate FActionBarUpdated constinit property declarations *********************** static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_CommonUI, nullptr, "ActionBarUpdated__DelegateSignature", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FActionBarUpdated_DelegateWrapper(const FMulticastScriptDelegate& ActionBarUpdated) { ActionBarUpdated.ProcessMulticastDelegate(NULL); } // ********** End Delegate FActionBarUpdated ******************************************************* // ********** Begin Class UCommonBoundActionBar Function HandleInputMappingsRebuiltUpdated ********* struct Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, }; #endif // WITH_METADATA // ********** Begin Function HandleInputMappingsRebuiltUpdated constinit property declarations ***** // ********** End Function HandleInputMappingsRebuiltUpdated constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonBoundActionBar, nullptr, "HandleInputMappingsRebuiltUpdated", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00040403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonBoundActionBar::execHandleInputMappingsRebuiltUpdated) { P_FINISH; P_NATIVE_BEGIN; P_THIS->HandleInputMappingsRebuiltUpdated(); P_NATIVE_END; } // ********** End Class UCommonBoundActionBar Function HandleInputMappingsRebuiltUpdated *********** // ********** Begin Class UCommonBoundActionBar Function SetDisplayOwningPlayerActionsOnly ********* struct Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics { struct CommonBoundActionBar_eventSetDisplayOwningPlayerActionsOnly_Parms { bool bShouldOnlyDisplayOwningPlayerActions; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonBoundActionBar" }, { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, }; #endif // WITH_METADATA // ********** Begin Function SetDisplayOwningPlayerActionsOnly constinit property declarations ***** static void NewProp_bShouldOnlyDisplayOwningPlayerActions_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bShouldOnlyDisplayOwningPlayerActions; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetDisplayOwningPlayerActionsOnly constinit property declarations ******* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetDisplayOwningPlayerActionsOnly Property Definitions **************** void Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::NewProp_bShouldOnlyDisplayOwningPlayerActions_SetBit(void* Obj) { ((CommonBoundActionBar_eventSetDisplayOwningPlayerActionsOnly_Parms*)Obj)->bShouldOnlyDisplayOwningPlayerActions = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::NewProp_bShouldOnlyDisplayOwningPlayerActions = { "bShouldOnlyDisplayOwningPlayerActions", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonBoundActionBar_eventSetDisplayOwningPlayerActionsOnly_Parms), &Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::NewProp_bShouldOnlyDisplayOwningPlayerActions_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::NewProp_bShouldOnlyDisplayOwningPlayerActions, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::PropPointers) < 2048); // ********** End Function SetDisplayOwningPlayerActionsOnly Property Definitions ****************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonBoundActionBar, nullptr, "SetDisplayOwningPlayerActionsOnly", Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::CommonBoundActionBar_eventSetDisplayOwningPlayerActionsOnly_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::CommonBoundActionBar_eventSetDisplayOwningPlayerActionsOnly_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonBoundActionBar::execSetDisplayOwningPlayerActionsOnly) { P_GET_UBOOL(Z_Param_bShouldOnlyDisplayOwningPlayerActions); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetDisplayOwningPlayerActionsOnly(Z_Param_bShouldOnlyDisplayOwningPlayerActions); P_NATIVE_END; } // ********** End Class UCommonBoundActionBar Function SetDisplayOwningPlayerActionsOnly *********** // ********** Begin Class UCommonBoundActionBar **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCommonBoundActionBar; UClass* UCommonBoundActionBar::GetPrivateStaticClass() { using TClass = UCommonBoundActionBar; if (!Z_Registration_Info_UClass_UCommonBoundActionBar.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CommonBoundActionBar"), Z_Registration_Info_UClass_UCommonBoundActionBar.InnerSingleton, StaticRegisterNativesUCommonBoundActionBar, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCommonBoundActionBar.InnerSingleton; } UClass* Z_Construct_UClass_UCommonBoundActionBar_NoRegister() { return UCommonBoundActionBar::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCommonBoundActionBar_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Category", "Common UI" }, { "ClassGroupNames", "UI" }, { "Comment", "/**\n * A box populated with current actions available per CommonUI's Input Handler.\n */" }, { "IncludePath", "Input/CommonBoundActionBar.h" }, { "IsBlueprintBase", "true" }, { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, { "ToolTip", "A box populated with current actions available per CommonUI's Input Handler." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionButtonClass_MetaData[] = { { "Category", "EntryLayout" }, { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, { "MustImplement", "/Script/CommonUI.CommonBoundActionButtonInterface" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bDisplayOwningPlayerActionsOnly_MetaData[] = { { "Category", "Display" }, { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreDuplicateActions_MetaData[] = { { "Category", "Display" }, { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnActionBarUpdated_MetaData[] = { { "AllowPrivateAccess", "TRUE" }, { "Category", "Events" }, { "ModuleRelativePath", "Public/Input/CommonBoundActionBar.h" }, }; #endif // WITH_METADATA // ********** Begin Class UCommonBoundActionBar constinit property declarations ******************** static const UECodeGen_Private::FClassPropertyParams NewProp_ActionButtonClass; static void NewProp_bDisplayOwningPlayerActionsOnly_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bDisplayOwningPlayerActionsOnly; static void NewProp_bIgnoreDuplicateActions_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreDuplicateActions; static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnActionBarUpdated; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCommonBoundActionBar constinit property declarations ********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("HandleInputMappingsRebuiltUpdated"), .Pointer = &UCommonBoundActionBar::execHandleInputMappingsRebuiltUpdated }, { .NameUTF8 = UTF8TEXT("SetDisplayOwningPlayerActionsOnly"), .Pointer = &UCommonBoundActionBar::execSetDisplayOwningPlayerActionsOnly }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UCommonBoundActionBar_HandleInputMappingsRebuiltUpdated, "HandleInputMappingsRebuiltUpdated" }, // 3164086284 { &Z_Construct_UFunction_UCommonBoundActionBar_SetDisplayOwningPlayerActionsOnly, "SetDisplayOwningPlayerActionsOnly" }, // 3973574948 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCommonBoundActionBar_Statics // ********** Begin Class UCommonBoundActionBar Property Definitions ******************************* const UECodeGen_Private::FClassPropertyParams Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_ActionButtonClass = { "ActionButtonClass", nullptr, (EPropertyFlags)0x0044000000000001, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonBoundActionBar, ActionButtonClass), Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UCommonButtonBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionButtonClass_MetaData), NewProp_ActionButtonClass_MetaData) }; void Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bDisplayOwningPlayerActionsOnly_SetBit(void* Obj) { ((UCommonBoundActionBar*)Obj)->bDisplayOwningPlayerActionsOnly = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bDisplayOwningPlayerActionsOnly = { "bDisplayOwningPlayerActionsOnly", nullptr, (EPropertyFlags)0x0040000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonBoundActionBar), &Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bDisplayOwningPlayerActionsOnly_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bDisplayOwningPlayerActionsOnly_MetaData), NewProp_bDisplayOwningPlayerActionsOnly_MetaData) }; void Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bIgnoreDuplicateActions_SetBit(void* Obj) { ((UCommonBoundActionBar*)Obj)->bIgnoreDuplicateActions = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bIgnoreDuplicateActions = { "bIgnoreDuplicateActions", nullptr, (EPropertyFlags)0x0040040000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonBoundActionBar), &Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bIgnoreDuplicateActions_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreDuplicateActions_MetaData), NewProp_bIgnoreDuplicateActions_MetaData) }; const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_OnActionBarUpdated = { "OnActionBarUpdated", nullptr, (EPropertyFlags)0x0040000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonBoundActionBar, OnActionBarUpdated), Z_Construct_UDelegateFunction_CommonUI_ActionBarUpdated__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnActionBarUpdated_MetaData), NewProp_OnActionBarUpdated_MetaData) }; // 277020903 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonBoundActionBar_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_ActionButtonClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bDisplayOwningPlayerActionsOnly, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_bIgnoreDuplicateActions, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonBoundActionBar_Statics::NewProp_OnActionBarUpdated, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonBoundActionBar_Statics::PropPointers) < 2048); // ********** End Class UCommonBoundActionBar Property Definitions ********************************* UObject* (*const Z_Construct_UClass_UCommonBoundActionBar_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UDynamicEntryBoxBase, (UObject* (*)())Z_Construct_UPackage__Script_CommonUI, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonBoundActionBar_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonBoundActionBar_Statics::ClassParams = { &UCommonBoundActionBar::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UCommonBoundActionBar_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UCommonBoundActionBar_Statics::PropPointers), 0, 0x00A800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonBoundActionBar_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonBoundActionBar_Statics::Class_MetaDataParams) }; void UCommonBoundActionBar::StaticRegisterNativesUCommonBoundActionBar() { UClass* Class = UCommonBoundActionBar::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonBoundActionBar_Statics::Funcs)); } UClass* Z_Construct_UClass_UCommonBoundActionBar() { if (!Z_Registration_Info_UClass_UCommonBoundActionBar.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonBoundActionBar.OuterSingleton, Z_Construct_UClass_UCommonBoundActionBar_Statics::ClassParams); } return Z_Registration_Info_UClass_UCommonBoundActionBar.OuterSingleton; } UCommonBoundActionBar::UCommonBoundActionBar(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonBoundActionBar); UCommonBoundActionBar::~UCommonBoundActionBar() {} // ********** End Class UCommonBoundActionBar ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_CommonBoundActionBar_h__Script_CommonUI_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCommonBoundActionBar, UCommonBoundActionBar::StaticClass, TEXT("UCommonBoundActionBar"), &Z_Registration_Info_UClass_UCommonBoundActionBar, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonBoundActionBar), 48096039U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_CommonBoundActionBar_h__Script_CommonUI_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_CommonBoundActionBar_h__Script_CommonUI_1912592292{ TEXT("/Script/CommonUI"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_CommonBoundActionBar_h__Script_CommonUI_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonUI_Public_Input_CommonBoundActionBar_h__Script_CommonUI_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS