// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CommonInputSubsystem.h" #ifdef COMMONINPUT_CommonInputSubsystem_generated_h #error "CommonInputSubsystem.generated.h already included, missing '#pragma once' in CommonInputSubsystem.h" #endif #define COMMONINPUT_CommonInputSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class ECommonInputType : uint8; // ********** Begin Delegate FInputMethodChangedDelegate ******************************************* #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_19_DELEGATE \ COMMONINPUT_API void FInputMethodChangedDelegate_DelegateWrapper(const FMulticastScriptDelegate& InputMethodChangedDelegate, ECommonInputType bNewInputType); // ********** End Delegate FInputMethodChangedDelegate ********************************************* // ********** Begin Class UCommonInputSubsystem **************************************************** #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execBroadcastInputMethodChanged); \ DECLARE_FUNCTION(execShouldShowInputKeys); \ DECLARE_FUNCTION(execIsUsingPointerInput); \ DECLARE_FUNCTION(execSetGamepadInputType); \ DECLARE_FUNCTION(execGetCurrentGamepadName); \ DECLARE_FUNCTION(execSetCurrentInputType); \ DECLARE_FUNCTION(execGetDefaultInputType); \ DECLARE_FUNCTION(execGetCurrentInputType); \ DECLARE_FUNCTION(execIsInputMethodActive); struct Z_Construct_UClass_UCommonInputSubsystem_Statics; COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSubsystem_NoRegister(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCommonInputSubsystem(); \ friend struct ::Z_Construct_UClass_UCommonInputSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend COMMONINPUT_API UClass* ::Z_Construct_UClass_UCommonInputSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UCommonInputSubsystem, ULocalPlayerSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/CommonInput"), Z_Construct_UClass_UCommonInputSubsystem_NoRegister) \ DECLARE_SERIALIZER(UCommonInputSubsystem) #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCommonInputSubsystem(UCommonInputSubsystem&&) = delete; \ UCommonInputSubsystem(const UCommonInputSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(COMMONINPUT_API, UCommonInputSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCommonInputSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UCommonInputSubsystem) \ COMMONINPUT_API virtual ~UCommonInputSubsystem(); #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_23_PROLOG #define FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h_26_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCommonInputSubsystem; // ********** End Class UCommonInputSubsystem ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS