// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "CommonInputSubsystem.h" #include "Engine/LocalPlayer.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCommonInputSubsystem() {} // ********** Begin Cross Module References ******************************************************** COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister(); COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSubsystem(); COMMONINPUT_API UClass* Z_Construct_UClass_UCommonInputSubsystem_NoRegister(); COMMONINPUT_API UEnum* Z_Construct_UEnum_CommonInput_ECommonInputType(); COMMONINPUT_API UFunction* Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature(); ENGINE_API UClass* Z_Construct_UClass_ULocalPlayerSubsystem(); UPackage* Z_Construct_UPackage__Script_CommonInput(); // ********** End Cross Module References ********************************************************** // ********** Begin Delegate FInputMethodChangedDelegate ******************************************* struct Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics { struct _Script_CommonInput_eventInputMethodChangedDelegate_Parms { ECommonInputType bNewInputType; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Delegate FInputMethodChangedDelegate constinit property declarations *********** static const UECodeGen_Private::FBytePropertyParams NewProp_bNewInputType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_bNewInputType; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Delegate FInputMethodChangedDelegate constinit property declarations ************* static const UECodeGen_Private::FDelegateFunctionParams FuncParams; }; // ********** Begin Delegate FInputMethodChangedDelegate Property Definitions ********************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType = { "bNewInputType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_CommonInput_eventInputMethodChangedDelegate_Parms, bNewInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::NewProp_bNewInputType, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers) < 2048); // ********** End Delegate FInputMethodChangedDelegate Property Definitions ************************ const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_CommonInput, nullptr, "InputMethodChangedDelegate__DelegateSignature", Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::PropPointers), sizeof(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::_Script_CommonInput_eventInputMethodChangedDelegate_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::_Script_CommonInput_eventInputMethodChangedDelegate_Parms) < MAX_uint16); UFunction* Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature_Statics::FuncParams); } return ReturnFunction; } void FInputMethodChangedDelegate_DelegateWrapper(const FMulticastScriptDelegate& InputMethodChangedDelegate, ECommonInputType bNewInputType) { struct _Script_CommonInput_eventInputMethodChangedDelegate_Parms { ECommonInputType bNewInputType; }; _Script_CommonInput_eventInputMethodChangedDelegate_Parms Parms; Parms.bNewInputType=bNewInputType; InputMethodChangedDelegate.ProcessMulticastDelegate(&Parms); } // ********** End Delegate FInputMethodChangedDelegate ********************************************* // ********** Begin Class UCommonInputSubsystem Function BroadcastInputMethodChanged *************** struct Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function BroadcastInputMethodChanged constinit property declarations *********** // ********** End Function BroadcastInputMethodChanged constinit property declarations ************* static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "BroadcastInputMethodChanged", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00080403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execBroadcastInputMethodChanged) { P_FINISH; P_NATIVE_BEGIN; P_THIS->BroadcastInputMethodChanged(); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function BroadcastInputMethodChanged ***************** // ********** Begin Class UCommonInputSubsystem Function GetCurrentGamepadName ********************* struct Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics { struct CommonInputSubsystem_eventGetCurrentGamepadName_Parms { FName ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ReturnValue_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function GetCurrentGamepadName constinit property declarations ***************** static const UECodeGen_Private::FNamePropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCurrentGamepadName constinit property declarations ******************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCurrentGamepadName Property Definitions **************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000582, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventGetCurrentGamepadName_Parms, ReturnValue), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ReturnValue_MetaData), NewProp_ReturnValue_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers) < 2048); // ********** End Function GetCurrentGamepadName Property Definitions ****************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "GetCurrentGamepadName", Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::CommonInputSubsystem_eventGetCurrentGamepadName_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::CommonInputSubsystem_eventGetCurrentGamepadName_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execGetCurrentGamepadName) { P_FINISH; P_NATIVE_BEGIN; *(FName*)Z_Param__Result=P_THIS->GetCurrentGamepadName(); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function GetCurrentGamepadName *********************** // ********** Begin Class UCommonInputSubsystem Function GetCurrentInputType *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics { struct CommonInputSubsystem_eventGetCurrentInputType_Parms { ECommonInputType ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "Comment", "/** The current input type based on the last input received on the device. */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "The current input type based on the last input received on the device." }, }; #endif // WITH_METADATA // ********** Begin Function GetCurrentInputType constinit property declarations ******************* static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetCurrentInputType constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetCurrentInputType Property Definitions ****************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventGetCurrentInputType_Parms, ReturnValue), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers) < 2048); // ********** End Function GetCurrentInputType Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "GetCurrentInputType", Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::CommonInputSubsystem_eventGetCurrentInputType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::CommonInputSubsystem_eventGetCurrentInputType_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execGetCurrentInputType) { P_FINISH; P_NATIVE_BEGIN; *(ECommonInputType*)Z_Param__Result=P_THIS->GetCurrentInputType(); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function GetCurrentInputType ************************* // ********** Begin Class UCommonInputSubsystem Function GetDefaultInputType *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics { struct CommonInputSubsystem_eventGetDefaultInputType_Parms { ECommonInputType ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "Comment", "/** The default input type for the current platform. */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "The default input type for the current platform." }, }; #endif // WITH_METADATA // ********** Begin Function GetDefaultInputType constinit property declarations ******************* static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function GetDefaultInputType constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function GetDefaultInputType Property Definitions ****************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventGetDefaultInputType_Parms, ReturnValue), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers) < 2048); // ********** End Function GetDefaultInputType Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "GetDefaultInputType", Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::CommonInputSubsystem_eventGetDefaultInputType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::CommonInputSubsystem_eventGetDefaultInputType_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execGetDefaultInputType) { P_FINISH; P_NATIVE_BEGIN; *(ECommonInputType*)Z_Param__Result=P_THIS->GetDefaultInputType(); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function GetDefaultInputType ************************* // ********** Begin Class UCommonInputSubsystem Function IsInputMethodActive *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics { struct CommonInputSubsystem_eventIsInputMethodActive_Parms { ECommonInputType InputMethod; bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function IsInputMethodActive constinit property declarations ******************* static const UECodeGen_Private::FBytePropertyParams NewProp_InputMethod_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_InputMethod; static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsInputMethodActive constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsInputMethodActive Property Definitions ****************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod = { "InputMethod", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventIsInputMethodActive_Parms, InputMethod), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 void Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((CommonInputSubsystem_eventIsInputMethodActive_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSubsystem_eventIsInputMethodActive_Parms), &Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_InputMethod, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers) < 2048); // ********** End Function IsInputMethodActive Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "IsInputMethodActive", Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::CommonInputSubsystem_eventIsInputMethodActive_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::CommonInputSubsystem_eventIsInputMethodActive_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execIsInputMethodActive) { P_GET_ENUM(ECommonInputType,Z_Param_InputMethod); P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsInputMethodActive(ECommonInputType(Z_Param_InputMethod)); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function IsInputMethodActive ************************* // ********** Begin Class UCommonInputSubsystem Function IsUsingPointerInput *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics { struct CommonInputSubsystem_eventIsUsingPointerInput_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function IsUsingPointerInput constinit property declarations ******************* static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function IsUsingPointerInput constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function IsUsingPointerInput Property Definitions ****************************** void Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((CommonInputSubsystem_eventIsUsingPointerInput_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSubsystem_eventIsUsingPointerInput_Parms), &Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers) < 2048); // ********** End Function IsUsingPointerInput Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "IsUsingPointerInput", Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::CommonInputSubsystem_eventIsUsingPointerInput_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::CommonInputSubsystem_eventIsUsingPointerInput_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execIsUsingPointerInput) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->IsUsingPointerInput(); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function IsUsingPointerInput ************************* // ********** Begin Class UCommonInputSubsystem Function SetCurrentInputType *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics { struct CommonInputSubsystem_eventSetCurrentInputType_Parms { ECommonInputType NewInputType; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Function SetCurrentInputType constinit property declarations ******************* static const UECodeGen_Private::FBytePropertyParams NewProp_NewInputType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_NewInputType; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetCurrentInputType constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetCurrentInputType Property Definitions ****************************** const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType = { "NewInputType", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventSetCurrentInputType_Parms, NewInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::NewProp_NewInputType, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers) < 2048); // ********** End Function SetCurrentInputType Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "SetCurrentInputType", Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::CommonInputSubsystem_eventSetCurrentInputType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::CommonInputSubsystem_eventSetCurrentInputType_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execSetCurrentInputType) { P_GET_ENUM(ECommonInputType,Z_Param_NewInputType); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetCurrentInputType(ECommonInputType(Z_Param_NewInputType)); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function SetCurrentInputType ************************* // ********** Begin Class UCommonInputSubsystem Function SetGamepadInputType *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics { struct CommonInputSubsystem_eventSetGamepadInputType_Parms { FName InGamepadInputType; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_InGamepadInputType_MetaData[] = { { "NativeConst", "" }, }; #endif // WITH_METADATA // ********** Begin Function SetGamepadInputType constinit property declarations ******************* static const UECodeGen_Private::FNamePropertyParams NewProp_InGamepadInputType; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function SetGamepadInputType constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function SetGamepadInputType Property Definitions ****************************** const UECodeGen_Private::FNamePropertyParams Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::NewProp_InGamepadInputType = { "InGamepadInputType", nullptr, (EPropertyFlags)0x0010000000000082, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(CommonInputSubsystem_eventSetGamepadInputType_Parms, InGamepadInputType), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_InGamepadInputType_MetaData), NewProp_InGamepadInputType_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::NewProp_InGamepadInputType, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers) < 2048); // ********** End Function SetGamepadInputType Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "SetGamepadInputType", Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::CommonInputSubsystem_eventSetGamepadInputType_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::CommonInputSubsystem_eventSetGamepadInputType_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execSetGamepadInputType) { P_GET_PROPERTY(FNameProperty,Z_Param_InGamepadInputType); P_FINISH; P_NATIVE_BEGIN; P_THIS->SetGamepadInputType(Z_Param_InGamepadInputType); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function SetGamepadInputType ************************* // ********** Begin Class UCommonInputSubsystem Function ShouldShowInputKeys *********************** struct Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics { struct CommonInputSubsystem_eventShouldShowInputKeys_Parms { bool ReturnValue; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "CommonInputSubsystem" }, { "Comment", "/** Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device. */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "Should display indicators for the current input device on screen. This is needed when capturing videos, but we don't want to reveal the capture source device." }, }; #endif // WITH_METADATA // ********** Begin Function ShouldShowInputKeys constinit property declarations ******************* static void NewProp_ReturnValue_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_ReturnValue; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function ShouldShowInputKeys constinit property declarations ********************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function ShouldShowInputKeys Property Definitions ****************************** void Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue_SetBit(void* Obj) { ((CommonInputSubsystem_eventShouldShowInputKeys_Parms*)Obj)->ReturnValue = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(CommonInputSubsystem_eventShouldShowInputKeys_Parms), &Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::NewProp_ReturnValue, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers) < 2048); // ********** End Function ShouldShowInputKeys Property Definitions ******************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UCommonInputSubsystem, nullptr, "ShouldShowInputKeys", Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::PropPointers), sizeof(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::CommonInputSubsystem_eventShouldShowInputKeys_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x54020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::Function_MetaDataParams), Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::CommonInputSubsystem_eventShouldShowInputKeys_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(UCommonInputSubsystem::execShouldShowInputKeys) { P_FINISH; P_NATIVE_BEGIN; *(bool*)Z_Param__Result=P_THIS->ShouldShowInputKeys(); P_NATIVE_END; } // ********** End Class UCommonInputSubsystem Function ShouldShowInputKeys ************************* // ********** Begin Class UCommonInputSubsystem **************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCommonInputSubsystem; UClass* UCommonInputSubsystem::GetPrivateStaticClass() { using TClass = UCommonInputSubsystem; if (!Z_Registration_Info_UClass_UCommonInputSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CommonInputSubsystem"), Z_Registration_Info_UClass_UCommonInputSubsystem.InnerSingleton, StaticRegisterNativesUCommonInputSubsystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCommonInputSubsystem.InnerSingleton; } UClass* Z_Construct_UClass_UCommonInputSubsystem_NoRegister() { return UCommonInputSubsystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCommonInputSubsystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "CommonInput" }, { "IncludePath", "CommonInputSubsystem.h" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnInputMethodChanged_MetaData[] = { { "AllowPrivateAccess", "" }, { "Category", "CommonInputSubsystem" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_NumberOfInputMethodChangesRecently_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastInputMethodChangeTime_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LastTimeInputMethodThrashingBegan_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_RawInputType_MetaData[] = { { "Comment", "/** The most recent input type that the user used, before considering locks and thrashing, but does consider PlatformSupportsInputType() */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "The most recent input type that the user used, before considering locks and thrashing, but does consider PlatformSupportsInputType()" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInputType_MetaData[] = { { "Comment", "/** The current effective input type after considering input locks and thrashing */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "The current effective input type after considering input locks and thrashing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GamepadInputType_MetaData[] = { { "Comment", "/** */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bInputMethodLockedByThrashing_MetaData[] = { { "Comment", "/** Whether the last input type recalculation was locked out by input thrashing */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "Whether the last input type recalculation was locked out by input thrashing" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_CurrentInputLocks_MetaData[] = { { "Comment", "/** */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ActionDomainTable_MetaData[] = { { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsGamepadSimulatedClick_MetaData[] = { { "Comment", "/** Is the current click simulated by the gamepad's face button down/right (platform dependent) */" }, { "ModuleRelativePath", "Public/CommonInputSubsystem.h" }, { "ToolTip", "Is the current click simulated by the gamepad's face button down/right (platform dependent)" }, }; #endif // WITH_METADATA // ********** Begin Class UCommonInputSubsystem constinit property declarations ******************** static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnInputMethodChanged; static const UECodeGen_Private::FIntPropertyParams NewProp_NumberOfInputMethodChangesRecently; static const UECodeGen_Private::FDoublePropertyParams NewProp_LastInputMethodChangeTime; static const UECodeGen_Private::FDoublePropertyParams NewProp_LastTimeInputMethodThrashingBegan; static const UECodeGen_Private::FBytePropertyParams NewProp_RawInputType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_RawInputType; static const UECodeGen_Private::FBytePropertyParams NewProp_CurrentInputType_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_CurrentInputType; static const UECodeGen_Private::FNamePropertyParams NewProp_GamepadInputType; static void NewProp_bInputMethodLockedByThrashing_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bInputMethodLockedByThrashing; static const UECodeGen_Private::FBytePropertyParams NewProp_CurrentInputLocks_ValueProp_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_CurrentInputLocks_ValueProp; static const UECodeGen_Private::FNamePropertyParams NewProp_CurrentInputLocks_Key_KeyProp; static const UECodeGen_Private::FMapPropertyParams NewProp_CurrentInputLocks; static const UECodeGen_Private::FObjectPropertyParams NewProp_ActionDomainTable; static void NewProp_bIsGamepadSimulatedClick_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsGamepadSimulatedClick; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UCommonInputSubsystem constinit property declarations ********************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("BroadcastInputMethodChanged"), .Pointer = &UCommonInputSubsystem::execBroadcastInputMethodChanged }, { .NameUTF8 = UTF8TEXT("GetCurrentGamepadName"), .Pointer = &UCommonInputSubsystem::execGetCurrentGamepadName }, { .NameUTF8 = UTF8TEXT("GetCurrentInputType"), .Pointer = &UCommonInputSubsystem::execGetCurrentInputType }, { .NameUTF8 = UTF8TEXT("GetDefaultInputType"), .Pointer = &UCommonInputSubsystem::execGetDefaultInputType }, { .NameUTF8 = UTF8TEXT("IsInputMethodActive"), .Pointer = &UCommonInputSubsystem::execIsInputMethodActive }, { .NameUTF8 = UTF8TEXT("IsUsingPointerInput"), .Pointer = &UCommonInputSubsystem::execIsUsingPointerInput }, { .NameUTF8 = UTF8TEXT("SetCurrentInputType"), .Pointer = &UCommonInputSubsystem::execSetCurrentInputType }, { .NameUTF8 = UTF8TEXT("SetGamepadInputType"), .Pointer = &UCommonInputSubsystem::execSetGamepadInputType }, { .NameUTF8 = UTF8TEXT("ShouldShowInputKeys"), .Pointer = &UCommonInputSubsystem::execShouldShowInputKeys }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_UCommonInputSubsystem_BroadcastInputMethodChanged, "BroadcastInputMethodChanged" }, // 2611588269 { &Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentGamepadName, "GetCurrentGamepadName" }, // 3148983328 { &Z_Construct_UFunction_UCommonInputSubsystem_GetCurrentInputType, "GetCurrentInputType" }, // 1779086594 { &Z_Construct_UFunction_UCommonInputSubsystem_GetDefaultInputType, "GetDefaultInputType" }, // 3448668456 { &Z_Construct_UFunction_UCommonInputSubsystem_IsInputMethodActive, "IsInputMethodActive" }, // 2333679449 { &Z_Construct_UFunction_UCommonInputSubsystem_IsUsingPointerInput, "IsUsingPointerInput" }, // 2012967881 { &Z_Construct_UFunction_UCommonInputSubsystem_SetCurrentInputType, "SetCurrentInputType" }, // 908946511 { &Z_Construct_UFunction_UCommonInputSubsystem_SetGamepadInputType, "SetGamepadInputType" }, // 3795886474 { &Z_Construct_UFunction_UCommonInputSubsystem_ShouldShowInputKeys, "ShouldShowInputKeys" }, // 1099539607 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCommonInputSubsystem_Statics // ********** Begin Class UCommonInputSubsystem Property Definitions ******************************* const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_OnInputMethodChanged = { "OnInputMethodChanged", nullptr, (EPropertyFlags)0x0040000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, OnInputMethodChanged), Z_Construct_UDelegateFunction_CommonInput_InputMethodChangedDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnInputMethodChanged_MetaData), NewProp_OnInputMethodChanged_MetaData) }; // 3448314324 const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_NumberOfInputMethodChangesRecently = { "NumberOfInputMethodChangesRecently", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, NumberOfInputMethodChangesRecently), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_NumberOfInputMethodChangesRecently_MetaData), NewProp_NumberOfInputMethodChangesRecently_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastInputMethodChangeTime = { "LastInputMethodChangeTime", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, LastInputMethodChangeTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastInputMethodChangeTime_MetaData), NewProp_LastInputMethodChangeTime_MetaData) }; const UECodeGen_Private::FDoublePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastTimeInputMethodThrashingBegan = { "LastTimeInputMethodThrashingBegan", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, LastTimeInputMethodThrashingBegan), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LastTimeInputMethodThrashingBegan_MetaData), NewProp_LastTimeInputMethodThrashingBegan_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType = { "RawInputType", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, RawInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_RawInputType_MetaData), NewProp_RawInputType_MetaData) }; // 2140570843 const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType = { "CurrentInputType", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, CurrentInputType), Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentInputType_MetaData), NewProp_CurrentInputType_MetaData) }; // 2140570843 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_GamepadInputType = { "GamepadInputType", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, GamepadInputType), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GamepadInputType_MetaData), NewProp_GamepadInputType_MetaData) }; void Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing_SetBit(void* Obj) { ((UCommonInputSubsystem*)Obj)->bInputMethodLockedByThrashing = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing = { "bInputMethodLockedByThrashing", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSubsystem), &Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bInputMethodLockedByThrashing_MetaData), NewProp_bInputMethodLockedByThrashing_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp = { "CurrentInputLocks", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 1, Z_Construct_UEnum_CommonInput_ECommonInputType, METADATA_PARAMS(0, nullptr) }; // 2140570843 const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_Key_KeyProp = { "CurrentInputLocks_Key", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FMapPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks = { "CurrentInputLocks", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, CurrentInputLocks), EMapPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_CurrentInputLocks_MetaData), NewProp_CurrentInputLocks_MetaData) }; // 2140570843 const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_ActionDomainTable = { "ActionDomainTable", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UCommonInputSubsystem, ActionDomainTable), Z_Construct_UClass_UCommonInputActionDomainTable_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ActionDomainTable_MetaData), NewProp_ActionDomainTable_MetaData) }; void Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick_SetBit(void* Obj) { ((UCommonInputSubsystem*)Obj)->bIsGamepadSimulatedClick = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick = { "bIsGamepadSimulatedClick", nullptr, (EPropertyFlags)0x0040000000002000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UCommonInputSubsystem), &Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsGamepadSimulatedClick_MetaData), NewProp_bIsGamepadSimulatedClick_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_OnInputMethodChanged, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_NumberOfInputMethodChangesRecently, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastInputMethodChangeTime, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_LastTimeInputMethodThrashingBegan, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_RawInputType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_GamepadInputType, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bInputMethodLockedByThrashing, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_ValueProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks_Key_KeyProp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_CurrentInputLocks, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_ActionDomainTable, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UCommonInputSubsystem_Statics::NewProp_bIsGamepadSimulatedClick, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers) < 2048); // ********** End Class UCommonInputSubsystem Property Definitions ********************************* UObject* (*const Z_Construct_UClass_UCommonInputSubsystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_ULocalPlayerSubsystem, (UObject* (*)())Z_Construct_UPackage__Script_CommonInput, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCommonInputSubsystem_Statics::ClassParams = { &UCommonInputSubsystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCommonInputSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UCommonInputSubsystem_Statics::Class_MetaDataParams) }; void UCommonInputSubsystem::StaticRegisterNativesUCommonInputSubsystem() { UClass* Class = UCommonInputSubsystem::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UCommonInputSubsystem_Statics::Funcs)); } UClass* Z_Construct_UClass_UCommonInputSubsystem() { if (!Z_Registration_Info_UClass_UCommonInputSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCommonInputSubsystem.OuterSingleton, Z_Construct_UClass_UCommonInputSubsystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UCommonInputSubsystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCommonInputSubsystem); UCommonInputSubsystem::~UCommonInputSubsystem() {} // ********** End Class UCommonInputSubsystem ****************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCommonInputSubsystem, UCommonInputSubsystem::StaticClass, TEXT("UCommonInputSubsystem"), &Z_Registration_Info_UClass_UCommonInputSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCommonInputSubsystem), 867815543U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_1491713389{ TEXT("/Script/CommonInput"), Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_CommonUI_Source_CommonInput_Public_CommonInputSubsystem_h__Script_CommonInput_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS