// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "CollectionSettings.h" #ifdef COLLECTIONMANAGER_CollectionSettings_generated_h #error "CollectionSettings.generated.h already included, missing '#pragma once' in CollectionSettings.h" #endif #define COLLECTIONMANAGER_CollectionSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCollectionSettings ****************************************************** struct Z_Construct_UClass_UCollectionSettings_Statics; COLLECTIONMANAGER_API UClass* Z_Construct_UClass_UCollectionSettings_NoRegister(); #define FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h_11_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCollectionSettings(); \ friend struct ::Z_Construct_UClass_UCollectionSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend COLLECTIONMANAGER_API UClass* ::Z_Construct_UClass_UCollectionSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UCollectionSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/CollectionManager"), Z_Construct_UClass_UCollectionSettings_NoRegister) \ DECLARE_SERIALIZER(UCollectionSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorSettings");} \ #define FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h_11_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ COLLECTIONMANAGER_API UCollectionSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UCollectionSettings(UCollectionSettings&&) = delete; \ UCollectionSettings(const UCollectionSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(COLLECTIONMANAGER_API, UCollectionSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCollectionSettings); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCollectionSettings) \ COLLECTIONMANAGER_API virtual ~UCollectionSettings(); #define FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h_8_PROLOG #define FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h_11_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h_11_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h_11_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCollectionSettings; // ********** End Class UCollectionSettings ******************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Developer_CollectionManager_Public_CollectionSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS