// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ClothingSimulationInstance.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeClothingSimulationInstance() {} // ********** Begin Cross Module References ******************************************************** CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationFactory_NoRegister(); CLOTHINGSYSTEMRUNTIMEINTERFACE_API UClass* Z_Construct_UClass_UClothingSimulationInteractor_NoRegister(); CLOTHINGSYSTEMRUNTIMEINTERFACE_API UScriptStruct* Z_Construct_UScriptStruct_FClothingSimulationInstance(); UPackage* Z_Construct_UPackage__Script_ClothingSystemRuntimeInterface(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FClothingSimulationInstance *************************************** struct Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics { static inline consteval int32 GetStructSize() { return sizeof(FClothingSimulationInstance); } static inline consteval int16 GetStructAlignment() { return alignof(FClothingSimulationInstance); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "/**\n * Clothing simulation objects.\n * Facade to the simulation interfaces to allow for a simplified implementation and multiple simulations to coexist with each other.\n */" }, { "ModuleRelativePath", "Public/ClothingSimulationInstance.h" }, { "ToolTip", "Clothing simulation objects.\nFacade to the simulation interfaces to allow for a simplified implementation and multiple simulations to coexist with each other." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClothingSimulationInteractor_MetaData[] = { { "Comment", "/**\n\x09 * Objects responsible for interacting with the clothing simulation.\n\x09 * Blueprints and code can call/set data on this from the game thread and the next time\n\x09 * it is safe to do so the interactor will sync to the simulation context.\n\x09 */" }, { "ModuleRelativePath", "Public/ClothingSimulationInstance.h" }, { "ToolTip", "Objects responsible for interacting with the clothing simulation.\nBlueprints and code can call/set data on this from the game thread and the next time\nit is safe to do so the interactor will sync to the simulation context." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ClothingSimulationFactory_MetaData[] = { { "Comment", "/** Simulation factory. */" }, { "ModuleRelativePath", "Public/ClothingSimulationInstance.h" }, { "ToolTip", "Simulation factory." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FClothingSimulationInstance constinit property declarations ******* static const UECodeGen_Private::FObjectPropertyParams NewProp_ClothingSimulationInteractor; static const UECodeGen_Private::FObjectPropertyParams NewProp_ClothingSimulationFactory; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FClothingSimulationInstance constinit property declarations ********* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FClothingSimulationInstance; class UScriptStruct* FClothingSimulationInstance::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FClothingSimulationInstance.OuterSingleton) { Z_Registration_Info_UScriptStruct_FClothingSimulationInstance.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FClothingSimulationInstance, (UObject*)Z_Construct_UPackage__Script_ClothingSystemRuntimeInterface(), TEXT("ClothingSimulationInstance")); } return Z_Registration_Info_UScriptStruct_FClothingSimulationInstance.OuterSingleton; } // ********** Begin ScriptStruct FClothingSimulationInstance Property Definitions ****************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::NewProp_ClothingSimulationInteractor = { "ClothingSimulationInteractor", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FClothingSimulationInstance, ClothingSimulationInteractor), Z_Construct_UClass_UClothingSimulationInteractor_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClothingSimulationInteractor_MetaData), NewProp_ClothingSimulationInteractor_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::NewProp_ClothingSimulationFactory = { "ClothingSimulationFactory", nullptr, (EPropertyFlags)0x0144000000002000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FClothingSimulationInstance, ClothingSimulationFactory), Z_Construct_UClass_UClothingSimulationFactory_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ClothingSimulationFactory_MetaData), NewProp_ClothingSimulationFactory_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::NewProp_ClothingSimulationInteractor, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::NewProp_ClothingSimulationFactory, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::PropPointers) < 2048); // ********** End ScriptStruct FClothingSimulationInstance Property Definitions ******************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_ClothingSystemRuntimeInterface, nullptr, &NewStructOps, "ClothingSimulationInstance", Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::PropPointers), sizeof(FClothingSimulationInstance), alignof(FClothingSimulationInstance), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FClothingSimulationInstance() { if (!Z_Registration_Info_UScriptStruct_FClothingSimulationInstance.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FClothingSimulationInstance.InnerSingleton, Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FClothingSimulationInstance.InnerSingleton); } // ********** End ScriptStruct FClothingSimulationInstance ***************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInstance_h__Script_ClothingSystemRuntimeInterface_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FClothingSimulationInstance::StaticStruct, Z_Construct_UScriptStruct_FClothingSimulationInstance_Statics::NewStructOps, TEXT("ClothingSimulationInstance"),&Z_Registration_Info_UScriptStruct_FClothingSimulationInstance, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FClothingSimulationInstance), 959063394U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInstance_h__Script_ClothingSystemRuntimeInterface_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInstance_h__Script_ClothingSystemRuntimeInterface_333855859{ TEXT("/Script/ClothingSystemRuntimeInterface"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInstance_h__Script_ClothingSystemRuntimeInterface_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothingSimulationInstance_h__Script_ClothingSystemRuntimeInterface_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS