// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothCollisionData.h" #ifdef CLOTHINGSYSTEMRUNTIMEINTERFACE_ClothCollisionData_generated_h #error "ClothCollisionData.generated.h already included, missing '#pragma once' in ClothCollisionData.h" #endif #define CLOTHINGSYSTEMRUNTIMEINTERFACE_ClothCollisionData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FClothCollisionData *********************************************** struct Z_Construct_UScriptStruct_FClothCollisionData_Statics; #define FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothCollisionData_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FClothCollisionData_Statics; \ CLOTHINGSYSTEMRUNTIMEINTERFACE_API static class UScriptStruct* StaticStruct(); struct FClothCollisionData; // ********** End ScriptStruct FClothCollisionData ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_ClothingSystemRuntimeInterface_Public_ClothCollisionData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS