// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ClothPaintSettings.h" #ifdef CLOTHPAINTER_ClothPaintSettings_generated_h #error "ClothPaintSettings.generated.h already included, missing '#pragma once' in ClothPaintSettings.h" #endif #define CLOTHPAINTER_ClothPaintSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UClothPainterSettings **************************************************** struct Z_Construct_UClass_UClothPainterSettings_Statics; CLOTHPAINTER_API UClass* Z_Construct_UClass_UClothPainterSettings_NoRegister(); #define FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h_29_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUClothPainterSettings(); \ friend struct ::Z_Construct_UClass_UClothPainterSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CLOTHPAINTER_API UClass* ::Z_Construct_UClass_UClothPainterSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UClothPainterSettings, UMeshPaintSettings, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ClothPainter"), Z_Construct_UClass_UClothPainterSettings_NoRegister) \ DECLARE_SERIALIZER(UClothPainterSettings) #define FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h_29_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UClothPainterSettings(UClothPainterSettings&&) = delete; \ UClothPainterSettings(const UClothPainterSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UClothPainterSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClothPainterSettings); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UClothPainterSettings) \ NO_API virtual ~UClothPainterSettings(); #define FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h_26_PROLOG #define FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h_29_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h_29_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h_29_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UClothPainterSettings; // ********** End Class UClothPainterSettings ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_ClothPainter_Private_ClothPaintSettings_h // ********** Begin Enum EPaintableClothProperty *************************************************** #define FOREACH_ENUM_EPAINTABLECLOTHPROPERTY(op) \ op(EPaintableClothProperty::MaxDistances) \ op(EPaintableClothProperty::BackstopDistances) \ op(EPaintableClothProperty::BackstopRadius) enum class EPaintableClothProperty; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CLOTHPAINTER_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EPaintableClothProperty ***************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS