// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AccelerationStructures/Visualizers/ChaosVDGTAccelerationStructureDataComponentVisualizer.h" #ifdef CHAOSVDBUILTINEXTENSIONS_ChaosVDGTAccelerationStructureDataComponentVisualizer_generated_h #error "ChaosVDGTAccelerationStructureDataComponentVisualizer.generated.h already included, missing '#pragma once' in ChaosVDGTAccelerationStructureDataComponentVisualizer.h" #endif #define CHAOSVDBUILTINEXTENSIONS_ChaosVDGTAccelerationStructureDataComponentVisualizer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosVDAABBTreeSelectionContext ********************************** struct Z_Construct_UScriptStruct_FChaosVDAABBTreeSelectionContext_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVDBuiltInExtensions_Private_AccelerationStructures_Visualizers_ChaosVDGTAccelerationStructureDataComponentVisualizer_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDAABBTreeSelectionContext_Statics; \ CHAOSVDBUILTINEXTENSIONS_API static class UScriptStruct* StaticStruct(); struct FChaosVDAABBTreeSelectionContext; // ********** End ScriptStruct FChaosVDAABBTreeSelectionContext ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVDBuiltInExtensions_Private_AccelerationStructures_Visualizers_ChaosVDGTAccelerationStructureDataComponentVisualizer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS