// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Widgets/SChaosVDTimelineWidget.h" #ifdef CHAOSVD_SChaosVDTimelineWidget_generated_h #error "SChaosVDTimelineWidget.generated.h already included, missing '#pragma once' in SChaosVDTimelineWidget.h" #endif #define CHAOSVD_SChaosVDTimelineWidget_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Widgets_SChaosVDTimelineWidget_h // ********** Begin Enum EChaosVDPlaybackButtonsID ************************************************* #define FOREACH_ENUM_ECHAOSVDPLAYBACKBUTTONSID(op) \ op(EChaosVDPlaybackButtonsID::Play) \ op(EChaosVDPlaybackButtonsID::Pause) \ op(EChaosVDPlaybackButtonsID::Stop) \ op(EChaosVDPlaybackButtonsID::Next) \ op(EChaosVDPlaybackButtonsID::Prev) enum class EChaosVDPlaybackButtonsID : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> CHAOSVD_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EChaosVDPlaybackButtonsID *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS