// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/ChaosVDStaticMeshComponent.h" #ifdef CHAOSVD_ChaosVDStaticMeshComponent_generated_h #error "ChaosVDStaticMeshComponent.generated.h already included, missing '#pragma once' in ChaosVDStaticMeshComponent.h" #endif #define CHAOSVD_ChaosVDStaticMeshComponent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UChaosVDStaticMeshComponent ********************************************** struct Z_Construct_UClass_UChaosVDStaticMeshComponent_Statics; CHAOSVD_API UClass* Z_Construct_UClass_UChaosVDStaticMeshComponent_NoRegister(); #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h_14_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUChaosVDStaticMeshComponent(); \ friend struct ::Z_Construct_UClass_UChaosVDStaticMeshComponent_Statics; \ static UClass* GetPrivateStaticClass(); \ friend CHAOSVD_API UClass* ::Z_Construct_UClass_UChaosVDStaticMeshComponent_NoRegister(); \ public: \ DECLARE_CLASS2(UChaosVDStaticMeshComponent, UStaticMeshComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ChaosVD"), Z_Construct_UClass_UChaosVDStaticMeshComponent_NoRegister) \ DECLARE_SERIALIZER(UChaosVDStaticMeshComponent) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h_14_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UChaosVDStaticMeshComponent(UChaosVDStaticMeshComponent&&) = delete; \ UChaosVDStaticMeshComponent(const UChaosVDStaticMeshComponent&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UChaosVDStaticMeshComponent); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChaosVDStaticMeshComponent); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChaosVDStaticMeshComponent) \ NO_API virtual ~UChaosVDStaticMeshComponent(); #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h_11_PROLOG #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h_14_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h_14_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h_14_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChaosVDStaticMeshComponent; // ********** End Class UChaosVDStaticMeshComponent ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Components_ChaosVDStaticMeshComponent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS