// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ChaosVDSolverDataSelection.h" #ifdef CHAOSVD_ChaosVDSolverDataSelection_generated_h #error "ChaosVDSolverDataSelection.generated.h already included, missing '#pragma once' in ChaosVDSolverDataSelection.h" #endif #define CHAOSVD_ChaosVDSolverDataSelection_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosVDSelectionContext ****************************************** struct Z_Construct_UScriptStruct_FChaosVDSelectionContext_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSolverDataSelection_h_14_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDSelectionContext_Statics; \ CHAOSVD_API static class UScriptStruct* StaticStruct(); struct FChaosVDSelectionContext; // ********** End ScriptStruct FChaosVDSelectionContext ******************************************** // ********** Begin ScriptStruct FChaosVDSelectionMultipleView ************************************* struct Z_Construct_UScriptStruct_FChaosVDSelectionMultipleView_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSolverDataSelection_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDSelectionMultipleView_Statics; \ CHAOSVD_API static class UScriptStruct* StaticStruct(); struct FChaosVDSelectionMultipleView; // ********** End ScriptStruct FChaosVDSelectionMultipleView *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Public_ChaosVDSolverDataSelection_h PRAGMA_ENABLE_DEPRECATION_WARNINGS