// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Visualizers/ChaosVDSolverCollisionDataComponentVisualizer.h" #ifdef CHAOSVD_ChaosVDSolverCollisionDataComponentVisualizer_generated_h #error "ChaosVDSolverCollisionDataComponentVisualizer.generated.h already included, missing '#pragma once' in ChaosVDSolverCollisionDataComponentVisualizer.h" #endif #define CHAOSVD_ChaosVDSolverCollisionDataComponentVisualizer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosVDCollisionDataSelectionContext ***************************** struct Z_Construct_UScriptStruct_FChaosVDCollisionDataSelectionContext_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Visualizers_ChaosVDSolverCollisionDataComponentVisualizer_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDCollisionDataSelectionContext_Statics; \ CHAOSVD_API static class UScriptStruct* StaticStruct(); \ typedef FChaosVDSelectionContext Super; struct FChaosVDCollisionDataSelectionContext; // ********** End ScriptStruct FChaosVDCollisionDataSelectionContext ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Visualizers_ChaosVDSolverCollisionDataComponentVisualizer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS