// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Visualizers/ChaosVDSceneQueryDataComponentVisualizer.h" #ifdef CHAOSVD_ChaosVDSceneQueryDataComponentVisualizer_generated_h #error "ChaosVDSceneQueryDataComponentVisualizer.generated.h already included, missing '#pragma once' in ChaosVDSceneQueryDataComponentVisualizer.h" #endif #define CHAOSVD_ChaosVDSceneQueryDataComponentVisualizer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChaosVDSceneQuerySelectionContext ******************************** struct Z_Construct_UScriptStruct_FChaosVDSceneQuerySelectionContext_Statics; #define FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Visualizers_ChaosVDSceneQueryDataComponentVisualizer_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChaosVDSceneQuerySelectionContext_Statics; \ CHAOSVD_API static class UScriptStruct* StaticStruct(); \ typedef FChaosVDSelectionContext Super; struct FChaosVDSceneQuerySelectionContext; // ********** End ScriptStruct FChaosVDSceneQuerySelectionContext ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_ChaosVD_Source_ChaosVD_Private_Visualizers_ChaosVDSceneQueryDataComponentVisualizer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS